Swords and A Squandering Snail: Cade of Galaras

Cade of Galaras poet, performer, and sometimes swordsman
Rogue 1/Unfettered 2: CR 3; Medium-sized Half-Elf; HD 1d6 plus 2d8; hp 19; Init +6; Spd 30 ft.; AC 16, Touch 13, Flat-Footed 14; BAB +2; Atk +3 melee (1d8+1, longsword) or +3 melee (1d8+1, longspear) or +4 ranged (1d4, dagger); AL CG; SV Fort +0, Ref +7, Will +0; AP 6; Str 12, Dex 14, Con 10, Int 12, Wis 10, Cha 16.

Skills: Bluff +5, Craft (writing) +6, Diplomacy +7, Disguise +6, Gather Information +8, Knowledge [nobility and royalty] +3, Perform [string] +5, Perform [wind] +5, Perform [act] +6, Perform [oratory] +8, Sense Motive +2, Sleight of Hand +7, Tumble +7, Use Magic Device +5.

Feats: Creative, Improved Initiative, Sway the Crowd.

Features (Rogue): Sneak Attack, +1d6; Trapfinding.

Features (Unfettered): Simple and Martial Weapons; Light Armour; Shields; Armour Class Bonus, +1; Parry.

Possessions – Carried (40.5#): leather armour; light, wooden shield (left arm); longsword (belt); longspear (back); daggers X2 (boots); belt pouch (belt); thieves tools (pouch); waterskin (belt); explorer’s outfit.

Possessions – On Mule (81.5#): bit and bridle (mule); pack saddle (mule); backpack (pack); bedroll (pack); crowbar (pack); flint & steel (pack); grappling hook (pack); lantern, hooded (pack); oil, 5 pints (pack); ink, 1 oz vial (pack); inkpen (pack); 10 pcs parchment (pack); 50′ hemp rope (pack); sack, empty (pack); sewing needle (pack); thread (pack); 5 torches (pack); whetstone (pack); flute (pack); fiddle (pack); 5 days trail rations (pack); tent (pack); entertainer’s outfit (pack); traveller’s outfit (pack).

Money: 11 gp, 3 sp, 8 cp

Background: Cade was the third son and fifth child of Corvin, Viscount of Galaras, a small, agricultural fief. Viscount Corvis had no love for the common man and worked his serfs relentlessly. Cade could not understand the sense of superiority and entitlement his father exhibited. Cadefs two older brothers, Corvis and Torvin, followed their fatherfs example. All three were brawny, brutish men while Cade appreciated literature and music.

At the age of sixteen, Cade slipped away from home. He wanted to join a troupe of musicians and actors that passed through Calaras. Taking the name Teleris of Galaras, Cade became an apprentice to Galrid of Hehrville. The troupe was a temporary grouping, but Cade joined Galrid at the end of the season. Over the years, Cade \ as Teleris \ continued to learn from and travel with Galrid, making connections throughout the Divided Duchies. Cade learnt that Galrid had no love for the One True Church and the Holy Knights. Cade couldnft blame him, having seen the corruption of the Church himself. He did not, however, share Galridfs disdain, which bordered on hatred.

After one performance, in which Galrid had lambasted the local Church officials with a lampoon and jokes subtly ridiculing their corruption, the Holy Knights came and took Galrid. Cade had been enjoying the favours of an appreciative young farm girl. When he learnt of his friend and mentorfs arrest, he went to inquire with the local authorities regarding the charge. There was none. They had no record of Galridfs arrest. The Church offered no explanation, but did not deny arresting Galrid.

Cade never saw Galrid again.

From that moment on, Cade began to work in earnest against the Church. He offered aid and protection when he could. He wrote comedies focusing on the abuses of the Church, and always stayed one step ahead of the Holy Knights, using names such as Galeris of the Valley (as opposed to the Mount) and Casrid of the Feather (referring to his goosefeather pen). His last satire he wrote under the name Galrid of Hehrville, and only barely escaped the Churchfs attempt to arrest him.

His actions earned him the friendship of a sorcerer in hiding, Eam of Tomerlan. Eam had the temerity to denounce religion and refused to recognize the moral authority of the Church. He found himself the target of the Holy Knights, who charged Eam had joined in league with the 12 Demons. Through Eam, Cade has come to know Sabrine–Eam’s cousin–and Drustan–his most trusted friend.

Craft (writing) (Int)
This skill allows a character to create articles, broadsheets, fiction, drama, speeches, tracts, and similar works of writing. You can practice your trade and make a decent living, earning about half your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft’s daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 1 silver piece per day.)

The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type.

When creating a work of writing, the player simply makes a Craft (writing) check, the result of which determines the quality of the work. The quality of the work can offer an equipment modifier to further skill checks in which the work is involved. For example, if the Craft (writing) skill is used to write a drama, and the effort achieved is Professional, a character using the Perform (act) skill to present the drama would gain an equipment modifier of +1.

Skill Check Result

Effort Achieved

Equipment Modifer

9 or lower

Untalented amateur

-1

10–19

Talented amateur

0

20–24

Professional

+1

25–30

Expert

+2

31 or higher

Master

+3

Creating a work of writing requires at least 1 hour, but usually takes a day, a week, or more, depending on the scope of the project. The cost of creating a work of visual is simply the cost of raw materials and is usually no more than 10 gp.

Special: A character with the Creative feat gets a +2 bonus on all Craft (writing) checks.

CREATIVE (from the Modern System Reference Document)
Benefit: Pick two of the following skills: Craft (visual art), Craft (writing), Perform (act), Perform (dance), Perform (keyboards), Perform (percussion instruments), Perform (sing), Perform (stand-up), Perform (string instruments), and Perform (wind instruments). The character gets a +2 bonus on all checks with those two skills.

Special: A character can select this feat as many as five times. Each time, the character selects two new skills from the choices given above.

SWAY THE CROWD
Your performance is so inspiring that the crowd feels a connection to you, and they are emotionally affected by the performance. Some are filled with adulation and respect for you, and all who have witnessed the performance are moved.

Prerequisite: Cha 13, Perform 5 ranks, Diplomacy 5 ranks.

Benefit: A character completing a performance can make a Diplomacy skill check to influence the attitudes of each NPC who has watched or heard, depending on the type of performance.

________________________________

This ends SEP’s presentation of the unpublished fiction for Lorestaves. If you are interested in more characters, watch for the NPCs from At the Sign of the Squandering Snail.

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Open Game License v 1.0a Copyright 2000-2003, Wizards of the Coast, Inc.

d20 System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; authors Jonathan Tweet, Monte Cook, Skip Williams, and Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Monte Cookfs Arcana Unearthed Copyright 2003 Monte J. Cook. All rights reserved.

Lorestaves: At the Sign of the Squandering Snail Copyright 2009 Sword’s Edge Publishing, authors Dean Martin and Fraser Ronald

Cade of Galaras, Character Description Copyright 2009 Fraser Ronald

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