Monthly Archives: March 2010

Sorcery & Noir

I’m still talking about sword noir. I’m wondering if anyone is still listening? Er, I guess that would be writing and reading, but you know what I mean. The basis for all this has been a definition of sword noir … Continue reading

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Mundus Novit: Alexander Scott, Drift Operative

You’ve been introduced to the Vault, one of the organizations that you might find in Mundus Novit, and one that has a pretty important role in Dark Horizons. Now let’s meet one of the characters, statted up using the Mundus … Continue reading

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Friends of Keyser Soze

I’m back to talk about adapting sword noir into a campaign. This is all based on a rather flippant but workable definition of sword noir I shared here. So what is sword noir as a genre? Characters morals are shifting … Continue reading

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The Osiris Campaign: System and Style

I am two sessions into my first Mundus Novit campaign using Mutants & Masterminds (Second Edition). It’s interesting how a rules set and player interest can change a game’s direction. I know True20 pretty well. I’ve run a few different … Continue reading

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Mundus Novit: Dark Horizons – Face to Face

Continued from Nineteen: Getting In Your Head Twenty: Face to Face The alley provided long shadows and plenty of cover. Mads crouched beside some old, apparently empty crates, his eyes on the door. Was the target in there? Somewhere, deep … Continue reading

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Trust Me on This One

There are a lot of different factors to playing a role-playing game. One of those, at least in most of the ones that I play, is resource management. Whether it is making considerations based on remaining hit points, or deciding … Continue reading

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Mundus Novit: Visiting the Vault

You might be able to tell, from Rudi’s background, that there is a lot more going on in Mundus Novit than just Tangible Stream or the Vault. Some of the groups included in the actual sourcebook have been name-dropped in … Continue reading

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Hitting Dark Atmo

I wrote about Sword Noir characters in the last post, and I mentioned this was not the hardest part about Sword Noir. What is the hardest part? The atmosphere. Listen, giving an actual description of what constitutes film noir is … Continue reading

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Mundus Novit: Dark Horizons – Getting In Your Head

Continued from Eighteen: Who’s Taking the High Road? Nineteen: Getting In Your Head The Little Guy—the talker, the ESPer—took a step toward Boyle. He sneered. Rudi wanted to track the Little Guy with his pistol. He wanted to put that … Continue reading

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