Direct Action: OP GRANGE – the Challenges

Guinean military and US Marines by Gunnery Sgt. Joseph N. LomanginoBelow are the challenges for OP GRANGE. How would one use Allies as a challenge? Well, it never came up in our game, but while hostile, armed conflict is unlikely, bartering or scrounging from allies might happen, so the allies are presented as a Challenge.

ALLIES
Other Task Force Members (patrol of 4 operators)
Difficulty: d10, Special Forces
Threat: d10, assault rifles backed by extensive training
Environment: d8, trained for airport takedowns, but minimal pre-planning
Complexity: d8, team of 4 operators
Damage Track: d12

ENEMIES
Rebels, singular or a single Forces armées guinéennes (Republic of Guinea Armed Forces) soldier
Difficulty: d d4 basic, not well-trained
Threat: d6, spraying and praying with a lone AK
Environment: d6, know the airport, but not trained for night ops
Complexity: d4, one guy
Damage Track: d6

Rebels or soldiers, group of 3-6
D: d6, strength in numbers
T: d10, bunch of AKs
E: d6, know the airport, but not trained for night ops
C: d8, bunch of guys
Damage Track: d8

Rebels or soldiers, pack of 10 or so
D: d8, overwhelming numbers
T: d12, whole lotta lead
E: d6, know the airport, but not trained for night ops
C: d12, gang of guns
Damage Track: d10

Rebels or soldiers on technicals
D: d8, crew-served weapon
T: d10, heavy F-off weapon
E: d4, wow, it’s really dark
C: d6, behind the hardware
Damage Track: d8

Extremist (single)
D: token (no die), wannabe with no training or experience
T: d6, spraying and praying with a lone AK
E: d4, knows the town, but not how to use it to his advantage
C: d4, one guy
Damage Track: d6

Extremists (all four)
D: d4, strength in numbers
T: d10, bunch of AKs
E: d4, know the town, but not how to use it to their advantage
C: d8, bunch of guys
Damage Track: d8

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