Monthly Archives: May 2014

UGS v. Military: Death and Injury

In talking about adapting UGS for military games – which includes both Starship Commandos and A Team of Losers – I mentioned the need for resource management. Another part of resource management that is very important but which I did … Continue reading

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Starship Commandos: An Example Character

In case you were wondering where I was putting my energies since the Nefertiti Overdrive Kickstarter failed to fund, I’m actually working on a quickstart package for Nefertiti Overdrive which I hope will lead to a second and successful Kickstarter. Also, … Continue reading

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Turning UGS Into a Military Game

I’ve discussed the design philosophy behind UGS, but Starship Commandos and A Team of Losers derive from UGS rather than being UGS straight up. There are different needs for both of these games, though their needs are similar enough that … Continue reading

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UGS Design Goals

Last post, I told you a lot about my history as a designer, now let’s talk about my specific design goals for the Untitled Game System (UGS). It is slightly different than for Starship Commandos or A Team of Losers, … Continue reading

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A History of (Fraser’s) Designs

The Warden is one smart dude, and since he has decided to discuss his process creating the uber-secret Project Pheonix, I thought I’d do something similar. Imitation is the sincerest form of flattery. Anyone following this blog has already had … Continue reading

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Untitled Game System First Draft

Remember how I said I was looking at different games to run for my group? We had a tie between Starship Commandos (Aliens meets REH’s Starship Troopers) and A Team of Losers (the Losers comic and recent A-Team meet the … Continue reading

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Raise Dead: Nefertiti Overdrive

After a discussion with some people I trust and respect (which will be released on the Accidental Survivors feed as a Collateral episode), I have decided to move forward with Nefertiti Overdrive. I’m going to take a shot at funding … Continue reading

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