Robust Pandora Excess

I have a problem. I fear that Pandora Excess, an RPG inspired by the Borderlands computer game, may need to be a robust system. I haven’t designed a robust system since I played with hacking d20/3E.

Here’s the thing: the design philosophy behind Pandora Excess includes over-the-top, cartoonish violence with fast combat and strong niche protection. These can all be done through a simple (or light) system, basically what Pandora Excess is right now. However, such a game would not be a spiritual sibling to the Borderlands computer game.

As a computer RPG – or at least a computer game with RPG elements – it is pretty much required that Borderlands have a robust system. That’s easy to do with a computer. It can also be done in a pen & paper game, but that ends up being complex and long, something like d20/3E. Given that Borderlands has skills and a system very much like feats, I believe the comparison is apt.

Presently, Pandora Excess isn’t a project as much as it is a conceit. I believe, though, that this system could be used for more than just Borderlands emulation. I also have the very basic bones of a skill system that would pretty much work perfectly for this. The feat system would take effort, effort that I’m not putting into it right now.

But after Nefertiti Overdrive has either published or perished? Then we’ll see.

You can find out more about Borderlands here.

You can find out more about Pandora Excess here.

 

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