Running and Gunning on Pandora

Weapons in Borderlands create a problem for me in adapting the game to a tabletop format. Guns are very important in Borderlands, while melee weapons are there but are invisible except when used. All the guns have an intricate variety of interacting statistics while melee weapons just exist and cannot be replaced.

But there’s more: in Borderlands, characters had Weapon Proficiencies that improved with use. These were lost in Borderlands 2, which instead focused on gaining “rewards” that improved the use a variety of weapons or devices – like shields.

So I have three problems that I either need to ignore or create systems to address: weapon stats, proficiencies and skills.

I definitely think weapons are going to need stats something similar to what exists in the games, but there’s another stat not in the game that I would like to incorporate: range. It seems, playing the game, that this is an intrinsic property of weapons that is not overt. I would make it so. Elemental weapons are also very important, so that would need to be incorporated. Melee and ranged weapons will be treated the same, so you will have knives, long blade, katanas, etc. alongside revolvers, pistols, assault rifles, etc.

I dislike the “magic economy” of D&D (especially editions 3 and 4), in which PCs could go into a shop and buy a magic wand or weapon. So while having vending machines and occasional vendors is an important part of Borderlands, being able to purchase special weapons will not be part of Pandora Excess. Random tables will assign the stats to found weapons, and the player (not the GM) will roll on those tables, making each one unique.

I’m going to use a skill and feats system, so basically a melding of the Borderlands and Borderlands 2 approach. The Skill Trees and “rewards” would be counted as “feats” while the weapon proficiencies will be a basis for the Skills system, though given this will be an RPG and not just a first-person shooter, I will need to expand on those.

So, yes, this is going to be a robust system, closer to D&D than to Lady Blackbird, but I’ve come to terms to with that.

You can find out more about Borderlands here.

You can find out more about Pandora Excess here.

You can find out more about D&D here.

You can find out more about Lady Blackbird here.

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