Monthly Archives: November 2014

Inspiring Outpost

I recently watched Outpost: Black Sun, the sequel to the movie Outpost. Both movies offer some gaming inspiration, but I think for a short campaign, Black Sun offers the most grist. The story of Outpost: Black Sun is that of … Continue reading

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Innocent Guns: A Setting Proposal

In an email exchange, friend of the Accidental Survivors in Germany, Wolf, mentioned Innocent Gun, which another listener had mentioned (for those not in the know, we talk a lot about Innes & Gunn’s line of beers), and I wrote … Continue reading

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Building Stuff: Improv Pros and Cons

It’s been a while, so in case you forgot, we already talked about setting up a campaign, and getting players into it. What about adventures within a campaign? What do you do then? Now, as also discussed earlier, you can … Continue reading

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Kicking The Research Habit

I have found freedom. It is called Transylvania. Maybe I need to back up a bit. For the longest time, I was a very deep researcher when it came to games set in historical periods or real world locations. I … Continue reading

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Building Stuff: Introducing the Adventure

You’ve decided how you’re going to introduce your PCs to the campaign in the intro adventure, but now you actually need an intro adventure. For me, the intro adventure needs to rope in the players but also showcase what the … Continue reading

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Building Stuff: Getting the Gang In Gear

Once one has a framework – an idea of one’s plot, with a goal and a plan to inject the PCs into the story – one needs an adventure. I’ve mentioned before that my philosophy on building an adventure is … Continue reading

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