Monthly Archives: December 2014

Nefertiti Overdrive: Getting in Gear

And so the month of January is upon us, as is the date for the Nefertiti Overdrive Kickstarter campaign. The plan is to start it on 13 January and let it run until 10 February. As the date approaches, I’ll … Continue reading

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Metro: the Cursed Path

I’ve been thinking about a Metro 2033-style campaign set in Toronto. Maps would be easy enough, as TTC and PATH maps are available on line, and there are city maps with subway and PATH entry points marked. As I mentioned, … Continue reading

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Metro 2033+ . . . Seoul or Toronto?

Another computer game, another set of inspirations, another consideration of how I could port the experience to a tabletop RPG. This time is it Metro 2033. This is a game I have long enjoyed, but because of its unforgiving nature … Continue reading

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Building Stuff: Scenes

In my last post, I was talking about planning an adventure. We got as far as figuring out what the adventure would be about. Like a campaign goal, this is very high-level (strategic?) and has very few specifics about what … Continue reading

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Building Stuff: Adventures

Okay, so you have a plot for your campaign, and each adventure is somehow linked into that idea – a stepping stone toward the campaign’s goal, a sub-goal linked to that main one, or part of the story that is … Continue reading

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Building Crawl

I haven’t seen a lot of movies that I would consider good “dungeon crawl” movies, but two that came to mind recently are Dredd and the Raid: Redemption. Both follow a very similar plot – though production schedules suggest that … Continue reading

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Killin’ Zombies! Nazi Techno-Zombies to be Precise

In my last post, I mentioned a short campaign idea based on the movie Outpost: Black Sun. The Outpost series (I see there are three of them) is basically a zombie movie franchise with a slight different: the zombies are … Continue reading

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