Monthly Archives: July 2015

Gen Con – Useless Advice

Tomorrow, I’m off to Gen Con. This isn’t going to be my usual Gen Con as I won’t be there with the Accidental Survivors crew. I’ll be there working, running some Nefertiti Overdrive, trying to sell some Centurion and Sword … Continue reading

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Gen Con – Train in Vain

As you may have heard, I’m running a couple of games with a system I was calling Fancy Pants but now has two names – F#ck You Up and Face ‘Splosion. Yesterday I told you about F#ck You Up: Gangwar. … Continue reading

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Gen Con – Gangwar

As you may have heard, I’m running a couple of games with a system I was calling Fancy Pants but now has two names – F#ck You Up and Face ‘Splosion. I’m running F#ck You Up: Gangwar on Thursday morning. … Continue reading

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Derailing

There was a post and an article I read recently arguing that RPGs needed less story. You can imagine my surprise. Only what both were arguing was that a story is constricting, it forces railroading as the PCs must conform … Continue reading

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Bunraku Redux

On Sword’s Edge, my blog where I talk about movies and writing and personal stuff, I wrote about the Bunraku effect. In that article, Bunraku refers to a very interesting movie with sets like a stage play, modern costuming and no … Continue reading

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Violent? Sure! Evil? No thanks.

With the announcement of Fallout 4, I’ve gone back to play the shit out of Fallout: New Vegas . . . again. I’ve almost completed the main storyline as an independent, having taken out Mr. House and completed as far … Continue reading

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The Languid and the Focused

Most of my games have some way for the players to communicate with the GM their desires and what they want their PC to do in the game. In Nefertiti Overdrive and Centurion, these are Pivots. Pivots are not only … Continue reading

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