Monthly Archives: September 2015

Immersed in Packaging

The printed volumes of Nefertiti Overdrive have arrived, and I have about 30 copies to sign and ship and a handful of other books to send to reviewers and other lucky recipients. That’s not a lot, but it takes up most … Continue reading

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Capital Gaming Expo – Nefertiti Overdrive

If you are going to be in the Ottawa area on 3-4 Oct 2015, you can get in on a game of Nefertiti Overdrive. I’ll be running it twice – Sat and Sun both at 1030 to 1430. Also, if you … Continue reading

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Abstractions – When is a Bullet Like a Baby?

I was talking about damage and stress in the last post, and I wanted to continue to talk about the problem of abstraction and “damage” in a role-playing game. I design games with pretty abstract mechanics. These mechanics generally model … Continue reading

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Damage and Stress – Blowing Up Your Mind

My group and I have had a lot of discussions recently about the abstraction used for Stress/Damage in my new game, Dream Riggers. It’s led to a few long emails to explain my intention and thoughts, and it’s something I’ve never … Continue reading

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Edge of Inspiration: Bronze Age Trade

You know I kind of dig ancient history as a setting. Nefertiti Overdrive – set in 25th Dynasty Ancient Egypt – is on its way to backers and should be in stores by November and I had previously dabbled with … Continue reading

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Law vs. Chaos? Order vs. Freedom

In writing about the Centurion Overdrive overlap idea (“Centurion Overdrive – the Palmyra Connection“), I got to thinking about the Law vs Chaos dynamic, something Basic D&D introduced to me and Michael Moorcock’s Elric stories helped illuminate. It’s been something … Continue reading

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Centurion Overdrive – the Palmyra Connection

In the listen through for the Great Courses lecture series Great Pharaohs of Ancient Egypt, I mentioned an idea for an adventure in Roman times with the magical crown of Egypt as the MacGuffin. While Centurion: Legionaries of Rome is … Continue reading

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Heinlein Meets Cameron

Right now, a second proof copy is winging . . . rolling? . . . posting its way to me and I’m in a holding phase until all is settled. I don’t feel it’s wise to move forward on other … Continue reading

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Unfocused

I’m not ignoring you, I’m really not. I’m finalizing the print files for Nefertiti Overdrive (should be ready to go to print on Tuesday) and getting another project ready to go. And, to be honest, I’m a little lost. I … Continue reading

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Dream Riggers Are Go

First run of Dream Riggers went okay. On the story side, I did the silly thing of trying to begin a game with a social encounter. For me, that never works. Every single one-shot I’ve written for Nefertiti Overdrive starts … Continue reading

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