Monthly Archives: September 2015

Immersed in Packaging

The printed volumes of Nefertiti Overdrive have arrived, and I have about 30 copies to sign and ship and a handful of other books to send to reviewers and other lucky recipients. That’s not a lot, but it takes up most … Continue reading

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Capital Gaming Expo – Nefertiti Overdrive

If you are going to be in the Ottawa area on 3-4 Oct 2015, you can get in on a game of Nefertiti Overdrive. I’ll be running it twice – Sat and Sun both at 1030 to 1430. Also, if you … Continue reading

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Abstractions – When is a Bullet Like a Baby?

I was talking about damage and stress in the last post, and I wanted to continue to talk about the problem of abstraction and “damage” in a role-playing game. I design games with pretty abstract mechanics. These mechanics generally model … Continue reading

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Damage and Stress – Blowing Up Your Mind

My group and I have had a lot of discussions recently about the abstraction used for Stress/Damage in my new game, Dream Riggers. It’s led to a few long emails to explain my intention and thoughts, and it’s something I’ve never … Continue reading

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Edge of Inspiration: Bronze Age Trade

You know I kind of dig ancient history as a setting. Nefertiti Overdrive – set in 25th Dynasty Ancient Egypt – is on its way to backers and should be in stores by November and I had previously dabbled with … Continue reading

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Law vs. Chaos? Order vs. Freedom

In writing about the Centurion Overdrive overlap idea (“Centurion Overdrive – the Palmyra Connection“), I got to thinking about the Law vs Chaos dynamic, something Basic D&D introduced to me and Michael Moorcock’s Elric stories helped illuminate. It’s been something … Continue reading

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Centurion Overdrive – the Palmyra Connection

In the listen through for the Great Courses lecture series Great Pharaohs of Ancient Egypt, I mentioned an idea for an adventure in Roman times with the magical crown of Egypt as the MacGuffin. While Centurion: Legionaries of Rome is … Continue reading

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