The Good, The Bad, The Weird . . . Overdrive

 

Sorry I’ve been so quiet. I am actually getting work done – both coursework and a little RPG work which I’ll share shortly.

For now, I just want to remind you that the Good, the Bad, the Weird was an amazing movie, and you could probably run it using Nefertiti Overdrive (sure you could)

Take the character of Park Do-won (the Good). Let’s stat him out.

Concept d6/d10 Bounty Hunter; Reluctant Paladin
Elements d6/d8 Lever-action Rifle; Fearless
Traits d6/d8 Physical; Social
Drivers d6/d8 Empowered by the hunt; Justice and profit

Pivots
Find the Finger Chopper and bring him to justice
Oppose the Japanese when I can

Although Park is a bounty hunter and he is interested in both profit and the chance to discover treasure, he can’t help but protect the weak when he sees injustice. He is definitely a reluctant hero, but if you consider that the institutions of law in Manchuria at the time were controlled by the Japanese, who were as bad as any other colonial masters, it’s understandable that he wouldn’t want to be a sheriff or other sort of law enforcement official. And while he has the good sense to know when the odds are stacked too high against him, threats to life and limb don’t seem to slow him down at all, and he’ll run through a hail of bullets or swing one-handed high above every one else, firing with his rifle as he does, in his pursuit of his quarry.

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2 Responses to The Good, The Bad, The Weird . . . Overdrive

  1. johntaber says:

    ADORE this movie. Just found your site from the IPR newsletter. Did you make him using the rules from Nefertiti Overdrive? I want to support you. 🙂

  2. Fraser says:

    Sorry this didn’t show up right away, John. I was away and didn’t get notification there was a comment.

    Yes, this uses the rules from Nefertiti Overdrive. You can find the quickstart rules here.

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