Monthly Archives: February 2016

Goal-Oriented Sandbox: Kathmandu Campaigning

In the last post, I mentioned how “Centre of the World” was to be a goal-oriented sandbox. That was not the first time I wrote about such a beast. Back on 10 September 2009 I was spooling out a story … Continue reading

Posted in RPGs | Tagged , , , | Leave a comment

The Goal-Oriented Sandbox

One of the games I’m running right now is something I’m calling “Centre of the World,” because the urban location for the opening of the campaign is supposed to be a city that considers itself just that. I included the … Continue reading

Posted in RPGs | Tagged , , | Leave a comment

Mission Creep, Mission Crawl

Last post, I shared with you my offers for the two groups that will continue the Riggers playtest. There were two games left on the floor: Mission Creep, Mission Crawl and the Vanguard. Which makes me sad, because I was … Continue reading

Posted in RPGs | Tagged , , , , , | Leave a comment

Edge of Inspiration: Rigging for Running

As I mentioned in my last post, the Riggers playtest is going well, but Dream Riggers has woken. I have to admit that I was getting into the creation of the campaign, but the results at the table dulled that … Continue reading

Posted in RPGs | Tagged , , , , , | Leave a comment

Too Many Riggers to Dream

From out of the mists of too much work I have emerged. My two concurrent courses are done and I am down to one. I am hoping that I’ll have more time to write and game, so hopefully you will … Continue reading

Posted in RPGs | Tagged , , , , | Leave a comment