Monthly Archives: April 2016

Avoiding Angst

I just wrote a very long, very confessional blog post about why the site has been so quiet. Bottom line – I still enjoy developing games but I do not enjoy Kickstarting them. Unfortunately, after having released games that have … Continue reading

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Sales for First Quarter, 2016

Here are the sales figures for the first quarter of 2016. What is very interesting – to me – is how much Nefertiti Overdrive sold this quarter. It was stronger this quarter than last, which included its release – and … Continue reading

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The Clandestine Activities Special Executive

In the HardCASE game that I’ll be running, the PCs will be “enhanced” humans (parahumans?) working for a deep dark organization called the Clandestine Activities Special Executive, or CASE. Now, the description below has CASE as a Canadian organization, but … Continue reading

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How I Messed Up Nefertiti Overdrive

I posted this earlier on Sword’s Edge, but I think it’s important enough to be posted at both, so here you go: my huge regret regarding Nefertiti Overdrive. Just after I put out the Quickstart rules for Nefertiti Overdrive, I had … Continue reading

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HardCASE

I have kind of penchant for super-powered black ops and spies. Now, I think the absolute best was the short-run by Warren Ellis (big surprise) on Secret Avengers, but I was also a huge fan of John Ostrander’s Suicide Squad … Continue reading

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The Warlords Bow to the HardCASE

The times, they are a-changing. My post-apocalyptic game using the Riggers system is no more. I have some ideas on why this has happened. In essence, I don’t believe I managed expectations properly, the style was too great a variation … Continue reading

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