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Entries from July 2010

Mundus Novit: Dark Horizons – Station

July 29th, 2010 · No Comments

Continued from Thirty-two: En Route Thirty-three: Station Mads holstered his SIG. He couldn’t believe the action had ended. Everything had passed in a blur, like fast-forwarding through a DVD. Heather leaned against the SUV blocker she had driven, breathing hard, C8 carbine held loose. Mads slid over the hood of the wrecked sedan, mimicking Boyle’s [...]

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Tags: Mundus Novit

You Already Know

July 23rd, 2010 · 2 Comments

You noticed right? I mean, someone out there actually cares, right? Chapter/episode/part 33 of Dark Horizons is coming at you soon. The problem? It doesn’t feel right. It doesn’t sound right. I finished it (2100 words of it) and then realized: this is the climax. This is it. And it fell flat for me. This [...]

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Tags: Mundus Novit

Sword Noir: Resolutions and Advancements

July 20th, 2010 · No Comments

In which I continue to answer questions from the Power 19. It’s interesting the aspects of game design that did not inform my design choices so far, and also those that I am not interested in considering. My game experience and interest remains—it seems—firmly traditional, with some sprinklings of novel ideas. 10.) What are the [...]

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Tags: RPGs

Mundus Novit: Dark Horizons – En Route

July 15th, 2010 · No Comments

Continued from Thirty-one: Cascade Effect Thirty-two: En Route Heather gripped the wheel of the SUV. Hastily acquired by Gurung and his network of contacts, it had only minimal upgrading and no armour. She felt vulnerable. With the engine off, she waited on a small side-street. The target, so far, had revealed relatively good security instincts. [...]

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Tags: Mundus Novit

Sword Noir RPG: Things I Think About, Stuff I Don’t

July 13th, 2010 · No Comments

It’s surprising how fast one can design the basics for an RPG system once one gets the fire. The game has deviated from intention but not too dramatically. I got some further inspiration, did some thinking about the definition I provided for Sword Noir and how it linked to the mechanics, and tinkered away. I [...]

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Tags: RPGs

Mundus Novit is Out!

July 12th, 2010 · No Comments

Although the release was done in the stealth model, Mundus Novit: the Changed World is available at RPG Now. This reminds me of Clerks: “I Assure You, We’re Open!” The sourcebook is systemless, it provides the secret histories and information on organizations rather than rules for playing in Mundus Novit. What smells like shoe polish?

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Tags: Mundus Novit · News

Missed That One

July 8th, 2010 · No Comments

My apologies to all of you out there waiting at the edge of your seats for the next Dark Horizons instalment. I have fallen behind yet again. Rest assured, though, that the end is near! Next Thursday will see the next chapter/episode, the first of the last three plotted! If anyone out there is dying [...]

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Tags: Mundus Novit

June Sales Data

July 7th, 2010 · No Comments

A little late, but then June was a slow month and there are a lot of things going on in July. As you can see, SEP is not exactly a hot and going concern. This month, not even enough money to pay for hosting for sites and for the podcast. The next month might make [...]

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Tags: News

Sword Noir RPG: First 3 Answers

July 6th, 2010 · No Comments

I had promised to answer at least the first three of the Power 19, and here they are, with some comments following. 1.) What is your game about? The answer to this question is pretty much the description of sword noir as a genre that I have used elsewhere and will repeat here. Characters morals [...]

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Tags: RPGs

Happy Independence Day

July 4th, 2010 · No Comments

We might not be family, but we sure are BFF. Thanks for championing the ideals that have helped shape democracy. That’s something worth celebrating.

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Tags: News