It’s surprising how fast one can design the basics for an RPG system once one gets the fire. The game has deviated from intention but not too dramatically. I got some further inspiration, did some thinking about the definition I provided for Sword Noir and how it linked to the mechanics, and tinkered away. I [...]
Sword Noir RPG: Things I Think About, Stuff I Don’t
July 13th, 2010 · No Comments
Tags: RPGs