In which I continue to answer questions from the Power 19. It’s interesting the aspects of game design that did not inform my design choices so far, and also those that I am not interested in considering. My game experience and interest remains—it seems—firmly traditional, with some sprinklings of novel ideas. 10.) What are the [...]
Sword Noir: Resolutions and Advancements
July 20th, 2010 · No Comments
Tags: RPGs
Sword Noir RPG: Things I Think About, Stuff I Don’t
July 13th, 2010 · No Comments
It’s surprising how fast one can design the basics for an RPG system once one gets the fire. The game has deviated from intention but not too dramatically. I got some further inspiration, did some thinking about the definition I provided for Sword Noir and how it linked to the mechanics, and tinkered away. I [...]
Tags: RPGs
Sword Noir RPG: First 3 Answers
July 6th, 2010 · No Comments
I had promised to answer at least the first three of the Power 19, and here they are, with some comments following. 1.) What is your game about? The answer to this question is pretty much the description of sword noir as a genre that I have used elsewhere and will repeat here. Characters morals [...]
Tags: RPGs
The Problem of Trust
July 2nd, 2010 · No Comments
For building the sword noir RPG, I’m trying to use the oft-repeated (by me!) definition of sword noir as the touchstone. This is what I want to replicate in the rules. The problem, though, comes from the phrase “Trust is the most valued of commodities . . .” I’ve tried to replicate that using a [...]
Tags: RPGs