Author Archives: Fraser

Values and Rewards

I’ve been bugging a couple of other designers about their games, one because he asked me to and one because I’m helping with playtesting. I really like both of these games and I think I see ways they can be … Continue reading

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Patreon-izing

As Sword’s Edge slowly moves towards completion and delivery to its backers, I have been using what time I have to get some other projects in order. Right now, both Lawless Heaven and Face ‘Splosion are ready to go. These … Continue reading

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Centurion Ruminations

A discussion elsewhere has led me to consider choices made in designing Centurion – one of my games that was not inspired by other systems but was wholly independently designed. Centurion: Legionaries of Rome, as its title implies, is a … Continue reading

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How Starship is Commandos?

Starship Commandos is very explicitly inspired by the movie Aliens and the novel Starship Troopers. Recently, an individual had a bit of a disconnect between the perceived nature of those intellectual properties and the game. Basically, the interlocutor saw mortal … Continue reading

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Karimala – Queen of Kush?

As part of my research into a cultural and historical primer for Nefertiti Overdrive, I’m reading Robert G. Morkot’s The Black Pharaohs. It’s a bit rough going because it’s a very technical book and not a popular history. My readings … Continue reading

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Adventures in the Anglo-Saxon Migration

When I consume media of any sort, I get inspired and think about how I could apply it to either my fiction or my gaming. Since my gaming is the creative endeavour on which I spend most of my time … Continue reading

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Lawless Heaven at CanGames

Are you going to be in Ottawa this weekend? If so, do you want to kick some ass in Ulsan? Then “Lawless Heaven” would be your jam. I’ll be running “Lawless Heaven” on Saturday at 14:00 and Sunday at 09:00 … Continue reading

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Ballad of a High Plains Samurai

As I’ve mentioned a few times in a few places, I’m working on a fiction commission. It’s done and dusted, handed in and awaiting editing. It’s also okay for me to let people know what it is. I’ve written a … Continue reading

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This Is How (What) We Do It

After having a fair break with minimal pressure following the success of the Sword’s Edge Kickstarter, with the payments in, project management has started. But that’s not all. There are a bunch of other projects on which I am working, … Continue reading

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Burying Games in a Shallow Grave

I have amassed a fair number of RPG PDFs. Some are free previews and quickstarts. Some are games I have purchased for themselves, some are Kickstarters, some are parts of bundles, and some are from Bundles of Holding. Most of … Continue reading

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