Category Archives: RPGs

Angling Away from Saxon Britain

So, D&D happened last night (as I write this). We took up a lot of time getting characters ready. D&D is at its most complex with character choices, especially if you come at the game as a complete novice. Without … Continue reading

Posted in RPGs | Tagged , , , , , , | Leave a comment

The Sword at the Edge of Wuxia

A good friend of mine (hey JJ!) asked about creating characters from a genre like wuxia using Sword’s Edge. Would one do it mechanically or narratively? Would one use SFX? I didn’t really give an answer, but I’d like to … Continue reading

Posted in RPGs | Tagged , , , , , | Leave a comment

The Patreon Is Live

The Patreon is now live. You can find it here. The first three releases are complete and ready to go. First, later this month, I’ll release “Lawless Heaven,” an adventure for Sword’s Edge based on Korean action cinema. In October, … Continue reading

Posted in News, RPGs | Tagged , , , , | Leave a comment

Building a Non-Combat Challenge in Sword’s Edge

In the last post, I shared with you some of the thoughts I had about building binary challenges. This and the other recent posts grew from discussions with a friend in the UK, Bruce. Much of this sprung from a … Continue reading

Posted in RPGs | Tagged , , , , | Leave a comment

The Binary Challenge in Sword’s Edge

In the last couple of posts, I’ve written about some of the perceptions and ideas that helped design Sword’s Edge, how I view failure and the purpose of Momentum. Let’s now look at an example of a binary challenge and … Continue reading

Posted in RPGs | Tagged , , , , | Leave a comment

Representing Momentum in Sword’s Edge

In my last post, I tried to illustrate some of the thinking regarding success and failure in Sword’s Edge, and specifically with Momentum. This time, I want to talk about how one can represent that in the narrative. To reiterate, … Continue reading

Posted in RPGs | Tagged , , , , | Leave a comment

Failure in Sword’s Edge: A Consideration

My buddy Bruce in the UK asks the best questions, questions that make me really think about my game and why it does what it does. From those conversations, I’m cribbing some thoughts to share in order to help give … Continue reading

Posted in RPGs | Tagged , , , | Leave a comment

All Quiet On The . . Wait, No It Isn’t!

It may have been quiet in the internet-facing portion of Sword’s Edge Publishing, but there’s been lots of work behind the scenes. The files for the Sword’s Edge books are with the printers and I’m awaiting a proof. Once that … Continue reading

Posted in News, RPGs | Tagged , , , , , , , | Leave a comment

Studio Firebase Oats Rakka

Neill Blomkamp isn’t resting on his laurels but is creating some amazing speculative fiction shorts. Both Rakka and Firebase are out now, and each of these provides tons of inspiration for both writers and RPGers. I’m only going to look … Continue reading

Posted in RPGs | Tagged , , , , | 2 Comments

Values and Rewards

I’ve been bugging a couple of other designers about their games, one because he asked me to and one because I’m helping with playtesting. I really like both of these games and I think I see ways they can be … Continue reading

Posted in RPGs | Tagged , , , , | Leave a comment