Tag Archives: adventures

Return to Victorian Burn

And now, after a brief pause (I suck at this!), we’re back revisiting the use of Burn Notice as an RPG campaign. Originally presented on 13 Sep 2008 Continuing Burn Notice as the basis for a campaign, I  want to … Continue reading

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Goal-Oriented Sandbox: Kathmandu Campaigning

In the last post, I mentioned how “Centre of the World” was to be a goal-oriented sandbox. That was not the first time I wrote about such a beast. Back on 10 September 2009 I was spooling out a story … Continue reading

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Edge of Inspiration: Bronze Age Trade

You know I kind of dig ancient history as a setting. Nefertiti Overdrive – set in 25th Dynasty Ancient Egypt – is on its way to backers and should be in stores by November and I had previously dabbled with … Continue reading

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Centurion Overdrive – the Palmyra Connection

In the listen through for the Great Courses lecture series Great Pharaohs of Ancient Egypt, I mentioned an idea for an adventure in Roman times with the magical crown of Egypt as the MacGuffin. While Centurion: Legionaries of Rome is … Continue reading

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Gen Con – Train in Vain

As you may have heard, I’m running a couple of games with a system I was calling Fancy Pants but now has two names – F#ck You Up and Face ‘Splosion. Yesterday I told you about F#ck You Up: Gangwar. … Continue reading

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Gen Con – Gangwar

As you may have heard, I’m running a couple of games with a system I was calling Fancy Pants but now has two names – F#ck You Up and Face ‘Splosion. I’m running F#ck You Up: Gangwar on Thursday morning. … Continue reading

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The Languid and the Focused

Most of my games have some way for the players to communicate with the GM their desires and what they want their PC to do in the game. In Nefertiti Overdrive and Centurion, these are Pivots. Pivots are not only … Continue reading

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A Tale of Two Failures: Kid’s Stuff

Last post, I talked about my failure with adult gamers. Now let’s look at kids. I have two (awesome) daughters, aged six and eight. They have progressed through Lego Heroica, to the Castle Ravenloft board game, to actual D&D. When … Continue reading

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Designing the Design

Some discussions have erupted in places I frequent regarding adventure design. I find the discussion fascinating, especially since I have recently struggled through preparing two adventures for publication – one in the Nefertiti Overdrive Quickstart and the second for the … Continue reading

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Building Stuff: Scenes

In my last post, I was talking about planning an adventure. We got as far as figuring out what the adventure would be about. Like a campaign goal, this is very high-level (strategic?) and has very few specifics about what … Continue reading

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