Tag Archives: advice

Creating Centurion Adventures: People and Places

So we talked about how I generally come up with the situation in my one-page adventures. In our first playtest for Centurion: Legionaries of Rome (the Kickstarter is funded but help me make at least one stretch goal), I chose … Continue reading

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Audio: Sword Noir Questions

Joshua had some questions about Sword Noir: a Role-Playing Game of Hardboiled Sword & Sorcery. I recorded some answers, and you can listen to them if you’d like. You can find Sword Noir here. You can download the audio here. … Continue reading

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Sword Noir: Valuable Lessons

I learned two things at our Sword Noir game last night. 1. One must enunciate correctly. “Contact” sounds very much like “contract” in the right conditions. 2. While Sword Noir has a magic system, it is possible to do “low … Continue reading

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Gen Con 2011: First Thoughts

So, got back from Gen Con at about 03:00 this morning after a long, long drive. Thoughts are still percolating through my skull and I’m still on a bit of a Gen Con high, but here are some immediate take-aways. … Continue reading

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Gutting Mooks in Sword Noir

Eloy Cintron had a few questions about the combat system in Sword Noir, and he agreed to allow me to share them. If you haven’t purchased your copy of Sword Noir: A Role-playing Game of Hardboiled Sword & Sorcery, I … Continue reading

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Femme Fatality?

So, I think I’ve gone through the entire definition of sword noir. Over at Sword’s Edge, I’ve even got a story going up to which much of the definition applies. Funny thing is, I wrote it long before I was … Continue reading

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Sorcery & Noir

I’m still talking about sword noir. I’m wondering if anyone is still listening? Er, I guess that would be writing and reading, but you know what I mean. The basis for all this has been a definition of sword noir … Continue reading

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