Tag Archives: advice

Gen Con Wrap-Up: Final Thoughts

So, Gen Con 2015 . . . what more can I say? Listen, I love Gen Con. I really, really hope that I will get a chance to go again. There are always highlights and I get to meet friends … Continue reading

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Gen Con Wrap-Up: Thursday, It Begins!

Gen Con Tip: There’s a food place under the escalators at the convention centre which I believe is “Crossroads” that has an area to sit and WiFi. A couple of times I grabbed a single slice of pizza and checked … Continue reading

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Gen Con Wrap-Up: Wednesday, the Arrival!

Gen Con Tip If you read nothing else, the lesson from Wednesday at the Con is: reserve space on Go Express (the $10 ride from Airport to hotels) in advance. The people on the flights the day before the con are … Continue reading

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Gen Con – Useless Advice

Tomorrow, I’m off to Gen Con. This isn’t going to be my usual Gen Con as I won’t be there with the Accidental Survivors crew. I’ll be there working, running some Nefertiti Overdrive, trying to sell some Centurion and Sword … Continue reading

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Derailing

There was a post and an article I read recently arguing that RPGs needed less story. You can imagine my surprise. Only what both were arguing was that a story is constricting, it forces railroading as the PCs must conform … Continue reading

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Bunraku Redux

On Sword’s Edge, my blog where I talk about movies and writing and personal stuff, I wrote about the Bunraku effect. In that article, Bunraku refers to a very interesting movie with sets like a stage play, modern costuming and no … Continue reading

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Violent? Sure! Evil? No thanks.

With the announcement of Fallout 4, I’ve gone back to play the shit out of Fallout: New Vegas . . . again. I’ve almost completed the main storyline as an independent, having taken out Mr. House and completed as far … Continue reading

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Give the Players What They Want

As I mentioned, my A Team of Pulp Losers (needs better title) campaign finished last week. It reinforced a lot of my practices and thoughts about GMing – the importance of flexibility; that robust preparation is unnecessary; that players are … Continue reading

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Disappearing Characters

The playtest campaign for A Team of Pulp Losers (needs better name) is complete, and I’m very happy with how the game held up. I ran my home group through a globe (and dimension) trotting adventure finding the lost pieces … Continue reading

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Fallout Noir

Those of you who have been around here a while are aware I’m a big fan of the computer games Fallout 3 and Fallout: New Vegas. Fallout 4 has been announced, and already it is providing inspiration. How is that … Continue reading

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