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Tag Archives: Borderlands
This Is How (What) We Do It
After having a fair break with minimal pressure following the success of the Sword’s Edge Kickstarter, with the payments in, project management has started. But that’s not all. There are a bunch of other projects on which I am working, … Continue reading
Posted in News, RPGs
Tagged adventures, Borderlands, crowd-funding, design, ideas, Kickstarter, Nefertiti Overdrive, Pandora Excess, sword noir, Sword's Edge System, systems, the Wall
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Face ‘Splosion on a Sword’s Edge
The last posts included campaign scenarios with Swords Edge in an alternative history and then a straight fantasy setting. This time, let’s look at something closer to science fiction. This is being cross-posted as an update to the Sword’s Edge … Continue reading
Posted in News, RPGs
Tagged Borderlands, crowd-funding, ideas, Kickstarter, science fiction, Sword's Edge System, systems
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#RPGaDAY2015 Day 31 Favourite Non-RPG Thing To Come Out of RPGs
Wow. This is going to take a bit of actual thinking, at which I believe this month has shown I suck. Okay, I’m going to cheat and say RPG games in computers. It’s no surprise that I love both Fallout: … Continue reading
RPGaDAY2015 Day 9
#RPGaDAY2015 is the brainchild of game designer Dave Chapman. Basically, each day in August there is a question about RPGs. I’m going to play catch-up first and then look at day 9’s question. Favourite Media you wish was an RPG? … Continue reading
Gen Con – Train in Vain
As you may have heard, I’m running a couple of games with a system I was calling Fancy Pants but now has two names – F#ck You Up and Face ‘Splosion. Yesterday I told you about F#ck You Up: Gangwar. … Continue reading
Posted in RPGs
Tagged adventures, Borderlands, Characters, Fancy-Pants, Gen Con, science fiction, systems
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SEP State of Play
Every week I’m trying to get two articles up on the website, but some weeks it’s tougher than others. Tuesdays I generally like to have an advice column while on Thursdays I write about inspiration. This time, instead of providing … Continue reading
Posted in RPGs
Tagged A Team of Losers, Borderlands, Centurion, design, Direct Action, Gen Con, Nefertiti Overdrive, sword noir, UGS
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Skiffing the Sand
I mentioned on Google Plus that I am playing in the Captain Scarlett and Her Pirate’s Booty downloaded content for Borderlands 2. I mentioned this because that part of the game includes sand skiffs, similar to what we saw in … Continue reading
Mr. Fancy Pants!
Nefertiti Overdrive Quickstart has been sent to layout and my crew in Ottawa has settled in to A Team of Losers Pulp Edition, so I have no more pressing design issues. There is work to be done on Nefertiti Overdrive … Continue reading
Pandora Quirk
Okay, first off, I need a better title for the game than Pandora Excess. Just doesn’t do it for me. With that out of the way, let’s talk about (the game that will soon not be called) Pandora Excess. In … Continue reading
Pandora Lacks Strength
I am a fan of having basic attributes like the six stats of D&D as part of characters in my games. For me, it provides a way of accessing some fundamental image of the character, showing the character’s capabilities divorced … Continue reading