Tag Archives: Borderlands

Excessive Skills of Pandora

Pandora Excess, in order to emulate the gameplay of the Borderlands computer games, is going to need to have skills. The skills (also known as weapon proficiencies) in Borderlands are all weapons related, and in a tabletop RPG, one needs … Continue reading

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Running and Gunning on Pandora

Weapons in Borderlands create a problem for me in adapting the game to a tabletop format. Guns are very important in Borderlands, while melee weapons are there but are invisible except when used. All the guns have an intricate variety … Continue reading

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Wild Pandora or World War Pandora?

I’ve been thinking of the kinds of games I could run were I to complete the tabletop RPG emulating Borderlands I’ve started called Pandora Excess (working title). What struck me was that Borderlands is the Wild West while Borderlands 2 is … Continue reading

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Robust or Needlessly Complex?

In thinking about Pandora Excess – an RPG concept based on the Borderlands series of computer games – I have come to realize it is not complex systems that I dislike, it is the pre-decided judgements that such systems seem … Continue reading

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Robust Pandora Excess

I have a problem. I fear that Pandora Excess, an RPG inspired by the Borderlands computer game, may need to be a robust system. I haven’t designed a robust system since I played with hacking d20/3E. Here’s the thing: the … Continue reading

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Pandora Excess: On the Borderlands

I’ve been away camping for a bit, and while I did a lot of reading – all of it for work – I also did some RPG work. Given my avowed love of the Borderlands computer game, I did a … Continue reading

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Borderlands on the Tabletop

Elsewhere I’ve admitted to be addicted to Borderlands. I had a quick dip into Borderlands 2 last night, and I figure I’ll probably be hitting that soon enough. Other than loads of entertainment, computer games can also give one a … Continue reading

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