Tag Archives: building stuff

HardCASE

I have kind of penchant for super-powered black ops and spies. Now, I think the absolute best was the short-run by Warren Ellis (big surprise) on Secret Avengers, but I was also a huge fan of John Ostrander’s Suicide Squad … Continue reading

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The Warlords Bow to the HardCASE

The times, they are a-changing. My post-apocalyptic game using the Riggers system is no more. I have some ideas on why this has happened. In essence, I don’t believe I managed expectations properly, the style was too great a variation … Continue reading

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Derailing

There was a post and an article I read recently arguing that RPGs needed less story. You can imagine my surprise. Only what both were arguing was that a story is constricting, it forces railroading as the PCs must conform … Continue reading

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Bunraku Redux

On Sword’s Edge, my blog where I talk about movies and writing and personal stuff, I wrote about the Bunraku effect. In that article, Bunraku refers to a very interesting movie with sets like a stage play, modern costuming and no … Continue reading

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The Languid and the Focused

Most of my games have some way for the players to communicate with the GM their desires and what they want their PC to do in the game. In Nefertiti Overdrive and Centurion, these are Pivots. Pivots are not only … Continue reading

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Fallout Noir

Those of you who have been around here a while are aware I’m a big fan of the computer games Fallout 3 and Fallout: New Vegas. Fallout 4 has been announced, and already it is providing inspiration. How is that … Continue reading

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Edge of Inspiration: Bond Contains Multitudes

On Tuesday I wrote about niches and how important I believe them to be. What if you are looking for inspiration for niches from mass media? There you are in for a bit of trouble, because in many cases the … Continue reading

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