Tag Archives: building stuff

The Languid and the Focused

Most of my games have some way for the players to communicate with the GM their desires and what they want their PC to do in the game. In Nefertiti Overdrive and Centurion, these are Pivots. Pivots are not only … Continue reading

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Fallout Noir

Those of you who have been around here a while are aware I’m a big fan of the computer games Fallout 3 and Fallout: New Vegas. Fallout 4 has been announced, and already it is providing inspiration. How is that … Continue reading

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Edge of Inspiration: Bond Contains Multitudes

On Tuesday I wrote about niches and how important I believe them to be. What if you are looking for inspiration for niches from mass media? There you are in for a bit of trouble, because in many cases the … Continue reading

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Protecting Niches

I believe niche protection is as important in simple systems as it is in complex ones. To me, niche protection means that each character has a unique role or purpose in a group, and that this unique role provides the … Continue reading

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Edge of Inspiration: the Black Fortress

Krull offered a lot more inspiration than just the Glaive – though that was mighty cool. The thing is, much of the objects of inspiration in Krull were themselves inspired by myth or other fantasy properties. Now the Beast’s teleporting … Continue reading

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Edge of Inspiration: That Cutting Edge

Edge of Tomorrow provided a lot of inspiration, but I think we’ve done enough of that. I was thinking about talking about the movie Krull, because I think there’s a lot of inspiration there also. One piece of inspiration is … Continue reading

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Edge of Inspiration: Armoured Up

There’s a lot of really cool stuff happening in Edge of Tomorrow, but the thing that caught my eye first was the power armour. It seemed very low-tech, like some of the rigs that have been proposed and even tested. … Continue reading

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Edge of Inspiration: Purposeful

Once again, let’s look at Edge of Tomorrow as inspiration for your game. I’m having a lot of fun doing this, so I think I might continue on with other movies. Suggestions are always welcome. Okay, so you have time … Continue reading

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Edge of Inspiration: On Time

Last time, I looked at the character arc of Edge of Tomorrow and it could apply to your game. What about the rest of it? What about the time travel? Just to mention: I’m writing a few articles on Edge … Continue reading

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Edge of Inspiration: Zero To Hero

Edge of Tomorrow not only has a great soundtrack, but elsewhere I reviewed the movie and gave it a pretty good rating. What more is there to say about it? What else, but how it can inspire your role-playing games. … Continue reading

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