Tag Archives: building stuff

Edge of Inspiration: the Black Fortress

Krull offered a lot more inspiration than just the Glaive – though that was mighty cool. The thing is, much of the objects of inspiration in Krull were themselves inspired by myth or other fantasy properties. Now the Beast’s teleporting … Continue reading

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Edge of Inspiration: That Cutting Edge

Edge of Tomorrow provided a lot of inspiration, but I think we’ve done enough of that. I was thinking about talking about the movie Krull, because I think there’s a lot of inspiration there also. One piece of inspiration is … Continue reading

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Edge of Inspiration: Armoured Up

There’s a lot of really cool stuff happening in Edge of Tomorrow, but the thing that caught my eye first was the power armour. It seemed very low-tech, like some of the rigs that have been proposed and even tested. … Continue reading

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Edge of Inspiration: Purposeful

Once again, let’s look at Edge of Tomorrow as inspiration for your game. I’m having a lot of fun doing this, so I think I might continue on with other movies. Suggestions are always welcome. Okay, so you have time … Continue reading

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Edge of Inspiration: On Time

Last time, I looked at the character arc of Edge of Tomorrow and it could apply to your game. What about the rest of it? What about the time travel? Just to mention: I’m writing a few articles on Edge … Continue reading

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Edge of Inspiration: Zero To Hero

Edge of Tomorrow not only has a great soundtrack, but elsewhere I reviewed the movie and gave it a pretty good rating. What more is there to say about it? What else, but how it can inspire your role-playing games. … Continue reading

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Building Stuff: Scenes

In my last post, I was talking about planning an adventure. We got as far as figuring out what the adventure would be about. Like a campaign goal, this is very high-level (strategic?) and has very few specifics about what … Continue reading

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Building Stuff: Adventures

Okay, so you have a plot for your campaign, and each adventure is somehow linked into that idea – a stepping stone toward the campaign’s goal, a sub-goal linked to that main one, or part of the story that is … Continue reading

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Building Stuff: Improv Pros and Cons

It’s been a while, so in case you forgot, we already talked about setting up a campaign, and getting players into it. What about adventures within a campaign? What do you do then? Now, as also discussed earlier, you can … Continue reading

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Building Stuff: Introducing the Adventure

You’ve decided how you’re going to introduce your PCs to the campaign in the intro adventure, but now you actually need an intro adventure. For me, the intro adventure needs to rope in the players but also showcase what the … Continue reading

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