Tag Archives: business

Sword Noir Rising

This weekend I’ve had a couple of moments in between preparing for a move in early August. It’s mostly been in the morning along with my coffee, so it’s been pretty productive. At this point, I’ve completed updating the mechanics … Continue reading

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Christmas in July

SEP is participating in DTRPG/RPG Now’s “Christmas in July” sale, so my PDF RPG products are available at 25% off. If you have been thinking about grabbing something, now might be the time.

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Ottawa Game Publishers Podcast

Three other local designers and I were sitting down for drinks and it all got recorded. We’re going to see if there is interest in yet another podcast, this time about game design and publishing. The first episode is available … Continue reading

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Sales for Second Quarter 2016

Things are more than a little quiet over in Sword’s Edge Publishing land, but Nefertiti Overdrive continues going strong, which is very nice. There’s not much to say other than this is likely the new normal. I would expect Nefertiti … Continue reading

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Avoiding Angst

I just wrote a very long, very confessional blog post about why the site has been so quiet. Bottom line – I still enjoy developing games but I do not enjoy Kickstarting them. Unfortunately, after having released games that have … Continue reading

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Sales for First Quarter, 2016

Here are the sales figures for the first quarter of 2016. What is very interesting – to me – is how much Nefertiti Overdrive sold this quarter. It was stronger this quarter than last, which included its release – and … Continue reading

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The 2015 Numbers

Last post was discussing events in 2015. This one is about sales. First are the totals and next are the numbers from different venues, like Amazon or distribution sales. The sales are better this year than last because of an … Continue reading

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How I Survived 2015

2016 you say? Where did that year go? Let’s see what happened in 2015 for me. Nefertiti Overdrive On 13 January, the Nefertiti Overdrive Kickstarter began with a target of $3,000 Canadian dollars. It closed on 10 February having raised … Continue reading

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Sales for November, 2015

No love for Kiss My Axe in November, but then it is the least popular of the games I have published. Not quite sure why that is, though it may be its size. It is the smallest game I’ve published. … Continue reading

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Sales for October, 2015

The last post was kind of a catch-up on sales data, something I used to release every month. It might be of interest to those thinking of entering the RPG indie scene, or maybe other indies looking to benchmark their … Continue reading

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