Tag Archives: business

Avoiding Angst

I just wrote a very long, very confessional blog post about why the site has been so quiet. Bottom line – I still enjoy developing games but I do not enjoy Kickstarting them. Unfortunately, after having released games that have … Continue reading

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Sales for First Quarter, 2016

Here are the sales figures for the first quarter of 2016. What is very interesting – to me – is how much Nefertiti Overdrive sold this quarter. It was stronger this quarter than last, which included its release – and … Continue reading

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The 2015 Numbers

Last post was discussing events in 2015. This one is about sales. First are the totals and next are the numbers from different venues, like Amazon or distribution sales. The sales are better this year than last because of an … Continue reading

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How I Survived 2015

2016 you say? Where did that year go? Let’s see what happened in 2015 for me. Nefertiti Overdrive On 13 January, the Nefertiti Overdrive Kickstarter began with a target of $3,000 Canadian dollars. It closed on 10 February having raised … Continue reading

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Sales for November, 2015

No love for Kiss My Axe in November, but then it is the least popular of the games I have published. Not quite sure why that is, though it may be its size. It is the smallest game I’ve published. … Continue reading

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Sales for October, 2015

The last post was kind of a catch-up on sales data, something I used to release every month. It might be of interest to those thinking of entering the RPG indie scene, or maybe other indies looking to benchmark their … Continue reading

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Sales for a Darn Long Time

Wow, the last time I did this was for first quarter 2014 (Jan to Mar). That’s a long time with now data. Not that anyone was hanging their business plans on this, but I wanted to be transparent. So let’s … Continue reading

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State of the Sword

Just checking in to let you know I am still here. With Nefertiti Overdrive finally done (if anything is truly done) and having embarked on my master’s course, I have very little time for game design. I will be running … Continue reading

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On The Edge

Not exactly true, but at a loss for catchy titles. First, I’ve been getting lots of notice from people who are receiving their copies of Nefertiti Overdrive. For those who didn’t back the Kickstarter (what, no love for Egyptian kung … Continue reading

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Overdriven

I’m actually really tired. All the Nefertiti Overdrive Kickstarter rewards are in the mail, so it feels like it’s done. It won’t actually be done until everyone gets their rewards, but given our postal system, I can’t even guess when … Continue reading

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