Tag Archives: campaign

Patreon-izing

As Sword’s Edge slowly moves towards completion and delivery to its backers, I have been using what time I have to get some other projects in order. Right now, both Lawless Heaven and Face ‘Splosion are ready to go. These … Continue reading

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Sword’s Edge in the North West

I have been posting examples of different genres using the Sword’s Edge rules both here and on the Kickstarter. You have backed the Kickstarter, right? Right? So far, I’ve done a Roman alternate history and a fantasy example. This time, … Continue reading

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Revisiting the Hadrapole Burn

This continues a revisit to a series of game ideas based off the game show Burn Notice. I hope it’s of interest. Originally posted 7 Sep 2008 Earlier, I wrote about Burn Notice and creating campaigns using it as a … Continue reading

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Burn Notice as Campaign

With a lot things – like my MA program, my job, my family, my gaming – pulling me in a lot of different directions, SEP has suffered. To try to keep some semblance of a pulse on this thing, I’m … Continue reading

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The Goal-Oriented Sandbox

One of the games I’m running right now is something I’m calling “Centre of the World,” because the urban location for the opening of the campaign is supposed to be a city that considers itself just that. I included the … Continue reading

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Mission Creep, Mission Crawl

Last post, I shared with you my offers for the two groups that will continue the Riggers playtest. There were two games left on the floor: Mission Creep, Mission Crawl and the Vanguard. Which makes me sad, because I was … Continue reading

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Edge of Inspiration: Rigging for Running

As I mentioned in my last post, the Riggers playtest is going well, but Dream Riggers has woken. I have to admit that I was getting into the creation of the campaign, but the results at the table dulled that … Continue reading

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Too Many Riggers to Dream

From out of the mists of too much work I have emerged. My two concurrent courses are done and I am down to one. I am hoping that I’ll have more time to write and game, so hopefully you will … Continue reading

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Dream Riggers Are Go

First run of Dream Riggers went okay. On the story side, I did the silly thing of trying to begin a game with a social encounter. For me, that never works. Every single one-shot I’ve written for Nefertiti Overdrive starts … Continue reading

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RPGaDAY2015 Day 15

#RPGaDAY2015 is the brainchild of game designer Dave Chapman. Basically, each day in August there is a question about RPGs. This is day 15. Longest Campaign Played? I’m definitely going to have to reach back for this. Back in high school … Continue reading

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