Tag Archives: campaign

Creating Centurion Adventures: People and Places

So we talked about how I generally come up with the situation in my one-page adventures. In our first playtest for Centurion: Legionaries of Rome (the Kickstarter is funded but help me make at least one stretch goal), I chose … Continue reading

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Operations Nearscape: an Osiris File

The DNA of an astronaut and naval aviator declared MIA in 2006 has been found in a fragment from the Tunguska event of 1908. Is the aviator alive? How could his DNA be involved in the explosion of the Tunguska … Continue reading

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Sword Noir: Full Contact

Here’s a Sword Noir plot idea: The characters were framed for various crimes and have spent the last year or more toiling at the oars of Everthorn’s merchant fleet. They are suddenly released at the behest of the Captain (leader … Continue reading

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Mundus Novit is Out!

Although the release was done in the stealth model, Mundus Novit: the Changed World is available at RPG Now. This reminds me of Clerks: “I Assure You, We’re Open!” The sourcebook is systemless, it provides the secret histories and information on … Continue reading

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Mundus Novit: Painting the Project Black

Something that is hiding in the background of Dark Horizons but is front and centre in Mundus Novit is the Black Project. There are more than a few Black Projects revealed in the Mundus Novit sourcebook. What do I mean … Continue reading

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Sorcery & Noir

I’m still talking about sword noir. I’m wondering if anyone is still listening? Er, I guess that would be writing and reading, but you know what I mean. The basis for all this has been a definition of sword noir … Continue reading

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Friends of Keyser Soze

I’m back to talk about adapting sword noir into a campaign. This is all based on a rather flippant but workable definition of sword noir I shared here. So what is sword noir as a genre? Characters morals are shifting … Continue reading

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