Tag Archives: campaign

Building Stuff: Entrances and Exits

Okay, so you’ve got your campaign kind of figured out. You know its general shape and themes. Now comes the time to flesh that out. Here’s where the campaign ideas become a plot. You need to decide on your entry … Continue reading

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Building Stuff: Improvisation of a Kind

Concerns about building campaigns and adventures can be avoided if one is willing and able to think on one’s feet. I’m talking about running a game as a total improv. You need to be confident of your abilities, and you … Continue reading

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Building Stuff: Evolving

So, I’ve mentioned inspiration and campaign creation, but while media inspiration regularly leads me to create a campaign concept, the nuts and bolts of it really rely on what kind of game I want to play and how I expect … Continue reading

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Building Stuff: Inspiring

It’s funny, the question I hear/read a lot is: how do you come up with adventures. If find this odd because – as my home group will attest – I am constantly coming up with varied adventures, so much so … Continue reading

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Paying for Savage Zanzibar

Playing in the Victorian-era, even alt-history, one needs to deal with the money question. Not only is the value of money different, the names and interchange of money is also different. I did only cursory research, given that money was … Continue reading

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Having A Drink in Savage Zanzibar

Originally, for Savage Zanzibar, it was going to be a European-style city in Africa, kind of like Macau was a Mediterranean city in Asia. That changed during the development, but before it became a German colony, I had completed some … Continue reading

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Savage Zanzibar

Let’s take a break about talking about Pandora Excess. Going through my old work getting nostalgic for some projects for other publishers that turned into total clusterfucks and led to nothing, I found a folder for a Savage Worlds Victorian … Continue reading

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Untitled Game System First Draft

Remember how I said I was looking at different games to run for my group? We had a tie between Starship Commandos (Aliens meets REH’s Starship Troopers) and A Team of Losers (the Losers comic and recent A-Team meet the … Continue reading

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Nefertiti Overdrive: Creating Campaigns

The idea of Nefertiti Overdrive was a mash-up of legendary Ancient Egypt and the kind of crazy, cinematic action of the Wuxia genre. With rules, characters, adventures, and campaigns, the book has that pretty much covered, but it doesn’t end … Continue reading

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Nefertiti Overdrive: The Campaign(s)

Although only two adventures are included in the book, this does not mean that Nefertiti Overdrive encompasses only those. The second adventure ends (hopefully) with the recovery of the Icon of Amun, but that Icon still needs to get back … Continue reading

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