Tag Archives: Characters

Rho Pi Gamma = SES Characters

A while back, the Rho Pi Gamma podcast did a review of the Sword’s Edge System. As part of that, co-host Liz mentioned her game using SES to reproduce a certain sci-fi/western intellectual property regarding a crew of a freighter … Continue reading

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Building Character(s) with Kiss My Axe

I’m only waiting on the print file for Kiss My Axe to be updated on RPG Now/Drive-Thru RPG and then it will be available for sale. Until it is, here is a sneak peek at building a character in KMA. … Continue reading

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Sword Noir: Character Sheet

There is a character sheet included with Sword Noir: a Role-playing Game of Hardboiled Sword & Sorcery, but here is one that is designed as a form and so can be filled in. It doesn’t do anything fancy, like provide … Continue reading

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Spec Ops in Various Systems

In a series of posts over at Sword’s Edge, I talk about using light systems for modern military, special operations-type characters. I wrote them because I’m thinking about writing a Spec Ops style adventure using our Sword’s Edge System. I’ve … Continue reading

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Kiss My Axe Pre-Gens

Those of you at Gen Con had a chance to check these characters out and maybe even score “the Quick and Dirty Gen Con Edition” of Kiss My Axe: Thirteen Warriors and an Angel of Death. Those of you not … Continue reading

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True20 Special Operations Pre-Gens

For Games on Demand at Gen Con 2011, I was prepared to run four different games. Two were  my own (Sword Noir: A Role-Playing Game of Hardboiled Sword & Sorcery and Kiss My Axe: Thirteen Warriors and an Angel of … Continue reading

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Gen Con Pre-Gens

The Sword Noir one-shot for Gen Con 2011 is tentatively called “Crossing the Millers.” In this adventure, the player characters work for Finney, a crime boss in Everthorn’s East Corners neighbourhood. Finney’s citadel is in a converted waterwheel mill that … Continue reading

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