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Tag Archives: Direct Action
Not The Time for THAT Kind of Direct Action
This being released concurrently with a post at my Patreon. TL,DR: I support the protest of police violence against the Black community and demand police reform. Due to current circumstances, I am unwilling to release a game of military action, … Continue reading
Posted in Design
Tagged d20, Direct Action, Fifth Edition, modern, post-apocalypse, science fiction, systems
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Modern Sword’s Edge
This is the final in a selection of examples from different genres I’ve run using Sword’s Edge, which is presently in the middle of Kickstarting. Which you have, of course, backed. I mean, you’re reading this, which is about this … Continue reading
Posted in RPGs
Tagged Characters, crowd-funding, Direct Action, ideas, Kickstarter, modern, spec ops, Sword's Edge System
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SEP State of Play
Every week I’m trying to get two articles up on the website, but some weeks it’s tougher than others. Tuesdays I generally like to have an advice column while on Thursdays I write about inspiration. This time, instead of providing … Continue reading
Posted in RPGs
Tagged A Team of Losers, Borderlands, Centurion, design, Direct Action, Gen Con, Nefertiti Overdrive, sword noir, UGS
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Give the People What I Want
I have a lot of ideas – ideas for games, ideas for adventures, ideas for fiction – so when it comes time to choose, I sometimes have problems. What should I work on? How should I do it? Who is … Continue reading
Posted in RPGs
Tagged business, crowd-funding, design, Direct Action, Starship Commandos
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Designing the Design
Some discussions have erupted in places I frequent regarding adventure design. I find the discussion fascinating, especially since I have recently struggled through preparing two adventures for publication – one in the Nefertiti Overdrive Quickstart and the second for the … Continue reading
Metro 2033+ . . . Seoul or Toronto?
Another computer game, another set of inspirations, another consideration of how I could port the experience to a tabletop RPG. This time is it Metro 2033. This is a game I have long enjoyed, but because of its unforgiving nature … Continue reading
Direct Action: OP NIFLEHEIM – Challenges
The below challenges aren’t really linked to any given area, although the first and last (approach and tossing the camp) are events. The rest refer to NPCs one might meet within the camp. Before the game, it is important that … Continue reading
Posted in RPGs
Tagged adventures, campaign, Direct Action, modern, OP NIFLEHEIM, spec ops
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Direct Action: OP NIFLEHEIM – Handout Prep
Last post regarding OP NIFLEHEIM gave the general situation and how the PCs would be introduced to the adventure. As a side note, I’m using Canadian military operations titling system, in which the first letter of the name is the … Continue reading
Posted in RPGs
Tagged adventures, campaign, Direct Action, modern, OP NIFLEHEIM, spec ops
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Direct Action: OP NIFLEHEIM – Sitrep
A while back I was posting parts of the adventures I was running while playtesting a modern military special operations campaign which I called Direct Action. The last adventure was OP GRANGE. OP NIFLEHEIM follows on from OP GRANGE and has … Continue reading
Direct Action: Stand Easy
For those of you following the Direct Action adventure ideas that I’ve been sharing, I’m afraid there won’t be more for a while. My group only gets together once every three weeks, so we move through these adventures slowly. I … Continue reading