Tag Archives: Direct Action

Modern Sword’s Edge

This is the final in a selection of examples from different genres I’ve run using Sword’s Edge, which is presently in the middle of Kickstarting. Which you have, of course, backed. I mean, you’re reading this, which is about this … Continue reading

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SEP State of Play

Every week I’m trying to get two articles up on the website, but some weeks it’s tougher than others. Tuesdays I generally like to have an advice column while on Thursdays I write about inspiration. This time, instead of providing … Continue reading

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Give the People What I Want

I have a lot of ideas – ideas for games, ideas for adventures, ideas for fiction – so when it comes time to choose, I sometimes have problems. What should I work on? How should I do it? Who is … Continue reading

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Designing the Design

Some discussions have erupted in places I frequent regarding adventure design. I find the discussion fascinating, especially since I have recently struggled through preparing two adventures for publication – one in the Nefertiti Overdrive Quickstart and the second for the … Continue reading

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Metro 2033+ . . . Seoul or Toronto?

Another computer game, another set of inspirations, another consideration of how I could port the experience to a tabletop RPG. This time is it Metro 2033. This is a game I have long enjoyed, but because of its unforgiving nature … Continue reading

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Direct Action: OP NIFLEHEIM – Challenges

The below challenges aren’t really linked to any given area, although the first and last (approach and tossing the camp) are events. The rest refer to NPCs one might meet within the camp. Before the game, it is important that … Continue reading

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Direct Action: OP NIFLEHEIM – Handout Prep

Last post regarding OP NIFLEHEIM gave the general situation and how the PCs would be introduced to the adventure. As a side note, I’m using Canadian military operations titling system, in which the first letter of the name is the … Continue reading

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Direct Action: OP NIFLEHEIM – Sitrep

A while back I was posting parts of the adventures I was running while playtesting a modern military special operations campaign which I called Direct Action. The last adventure was OP GRANGE. OP NIFLEHEIM follows on from OP GRANGE and has … Continue reading

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Direct Action: Stand Easy

For those of you following the Direct Action adventure ideas that I’ve been sharing, I’m afraid there won’t be more for a while. My group only gets together once every three weeks, so we move through these adventures slowly. I … Continue reading

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Direct Action: OP GRANGE – the Challenges

Below are the challenges for OP GRANGE. How would one use Allies as a challenge? Well, it never came up in our game, but while hostile, armed conflict is unlikely, bartering or scrounging from allies might happen, so the allies … Continue reading

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