Tag Archives: Direct Action

Direct Action: OP GRANGE – the Ambassador

Below are my notes for OP GRANGE. They are pretty sparse because I like to leave a lot open. Players never do what you expect, so be ready to improvise. For maps, I used Google maps to find areas, then … Continue reading

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Direct Action: OP GRANGE – Orders

Below is a faux-orders package for OP GRANGE. This was all I used when I was running the airport assault – well, along with the Challenge sheet and the maps for the Conaktry airport. Although this is a directed game, … Continue reading

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Direct Action: OP GRANGE – Sitrep

This is a continuation of OP NOMOS. On completion of the mission related previously, the SRD are recalled to Niamey, the capital of Niger. They haven’t had a chance to sleep, and food gets shovelled in while they are briefed … Continue reading

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Direct Action: OP NOMOS – the Challenges

The last post gave you the situation for OP NOMOS in Niger. Here are the Challenges for that mission – at least the expected Challenges, as no plan survives contact with the players. Also, as a point of interest, is … Continue reading

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Direct Action: OP NOMOS – Setting the Scene

As promised, I’m going to provide here the notes I use to run the development games for Direct Action: the Quiet Professionals, an RPG of special operations covert action. The technical aspects of the game should be easy enough to … Continue reading

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Directing the Action

With Centurion done, work must begin on a new product. Hit that iron while it is hot. Also, it’s become my natural state, even when I am not planning on releasing or Kickstarting something, I tend to be building or … Continue reading

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