Tag Archives: Dream Riggers

Edge of Inspiration: Rigging for Running

As I mentioned in my last post, the Riggers playtest is going well, but Dream Riggers has woken. I have to admit that I was getting into the creation of the campaign, but the results at the table dulled that … Continue reading

Posted in RPGs | Tagged , , , , , | Leave a comment

Too Many Riggers to Dream

From out of the mists of too much work I have emerged. My two concurrent courses are done and I am down to one. I am hoping that I’ll have more time to write and game, so hopefully you will … Continue reading

Posted in RPGs | Tagged , , , , | Leave a comment

Abstractions – When is a Bullet Like a Baby?

I was talking about damage and stress in the last post, and I wanted to continue to talk about the problem of abstraction and “damage” in a role-playing game. I design games with pretty abstract mechanics. These mechanics generally model … Continue reading

Posted in RPGs | Tagged , , , | Leave a comment

Damage and Stress – Blowing Up Your Mind

My group and I have had a lot of discussions recently about the abstraction used for Stress/Damage in my new game, Dream Riggers. It’s led to a few long emails to explain my intention and thoughts, and it’s something I’ve never … Continue reading

Posted in RPGs | Tagged , , , | Leave a comment

Dream Riggers Are Go

First run of Dream Riggers went okay. On the story side, I did the silly thing of trying to begin a game with a social encounter. For me, that never works. Every single one-shot I’ve written for Nefertiti Overdrive starts … Continue reading

Posted in RPGs | Tagged , , , , | Leave a comment

Dream Riggers

The new game I’m working on has the working title of Riggers, more specifically – for the playtest – Dream Riggers. The system came first and exists to test out a mechanic that interests me. If it works out, the game … Continue reading

Posted in RPGs | Tagged , , , , , | 1 Comment

League of Extraordinary Misfits

If you’ve been around here long enough, You’ve probably read about the game with the working title A Team of Pulp Losers. Well, that game is no more, and rising from the ashes is . . . League of Extraordinary … Continue reading

Posted in RPGs | Tagged , , , | Leave a comment

Protecting Niches

I believe niche protection is as important in simple systems as it is in complex ones. To me, niche protection means that each character has a unique role or purpose in a group, and that this unique role provides the … Continue reading

Posted in RPGs | Tagged , , , , , , | Leave a comment