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Tag Archives: Dream Riggers
Riggers Are Coming
The results for my Patreon poll for July 2020’s release is complete. Riggers: Meta-Humans in a Shattered World will be added to the project queue. You can read more at my Patreon.
Riggers: Meta-Humans in a Shattered World
It has been 70 years since the event. Earthquakes, volcanoes, and tsunamis ravaged the globe. Continents heaved and buckled for three decades, re-shaping the world. Civilization shattered. There is very little left of what had come before. But people survived. … Continue reading
Posted in Patreon
Tagged Dream Riggers, post-apocalypse, Riggers, science fiction, supers, systems
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Edge of Inspiration: Rigging for Running
As I mentioned in my last post, the Riggers playtest is going well, but Dream Riggers has woken. I have to admit that I was getting into the creation of the campaign, but the results at the table dulled that … Continue reading
Posted in RPGs
Tagged campaign, Dream Riggers, Edge of Inspiration, ideas, Riggers, Warlords of the Wastes
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Too Many Riggers to Dream
From out of the mists of too much work I have emerged. My two concurrent courses are done and I am down to one. I am hoping that I’ll have more time to write and game, so hopefully you will … Continue reading
Abstractions – When is a Bullet Like a Baby?
I was talking about damage and stress in the last post, and I wanted to continue to talk about the problem of abstraction and “damage” in a role-playing game. I design games with pretty abstract mechanics. These mechanics generally model … Continue reading
Damage and Stress – Blowing Up Your Mind
My group and I have had a lot of discussions recently about the abstraction used for Stress/Damage in my new game, Dream Riggers. It’s led to a few long emails to explain my intention and thoughts, and it’s something I’ve never … Continue reading
Dream Riggers Are Go
First run of Dream Riggers went okay. On the story side, I did the silly thing of trying to begin a game with a social encounter. For me, that never works. Every single one-shot I’ve written for Nefertiti Overdrive starts … Continue reading
Dream Riggers
The new game I’m working on has the working title of Riggers, more specifically – for the playtest – Dream Riggers. The system came first and exists to test out a mechanic that interests me. If it works out, the game … Continue reading
League of Extraordinary Misfits
If you’ve been around here long enough, You’ve probably read about the game with the working title A Team of Pulp Losers. Well, that game is no more, and rising from the ashes is . . . League of Extraordinary … Continue reading
Protecting Niches
I believe niche protection is as important in simple systems as it is in complex ones. To me, niche protection means that each character has a unique role or purpose in a group, and that this unique role provides the … Continue reading
Posted in RPGs
Tagged advice, building stuff, design, Dream Riggers, ideas, Riggers, systems
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