Tag Archives: fantasy

The Wall: Rules Next Evolution

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. In the last Scene, the PCs were very restricted in what they could do because Harmony was … Continue reading

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The Wall: Test Run Three

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. Okay, time for test number three. We didn’t actually provide an outcome for Test II. Let’s say … Continue reading

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The Wall: Rules Evolution

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. Sometimes, changes to rules occur not during their use, but in the contemplation that comes after. This … Continue reading

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The Wall: Test Run Two

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. Here we are with the second test scenario. This example is useful as you can see how … Continue reading

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The Wall: Test Run Number One

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. This records my first test run with the Wall rules. This is basically a thought experiment, running … Continue reading

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The Wall: First Set Basic Rules

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. Let’s start with the characters. Here’s PC1: For resolution, dice are provide from Tools and Approaches. Only … Continue reading

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The Wall: In the Beginning

I made a post on G+ last week about a new idea for a game. Then it was called the Bridge, and that was based on what I thought would be the setting. In the entire day since that post, … Continue reading

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Sword Noir Rising

This weekend I’ve had a couple of moments in between preparing for a move in early August. It’s mostly been in the morning along with my coffee, so it’s been pretty productive. At this point, I’ve completed updating the mechanics … Continue reading

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Revisiting the Hadrapole Burn

This continues a revisit to a series of game ideas based off the game show Burn Notice. I hope it’s of interest. Originally posted 7 Sep 2008 Earlier, I wrote about Burn Notice and creating campaigns using it as a … Continue reading

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Broken Tiger: Tales of a Divided Throne

So far, I’ve been calling my planned setting/system for a second-world Korea Choson, which was the name I was using for a previous game set during the Imjin War that I ran at Gen Con 2008. That is no longer … Continue reading

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