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Tag Archives: ideas
Creating Centurion Adventures: People and Places
So we talked about how I generally come up with the situation in my one-page adventures. In our first playtest for Centurion: Legionaries of Rome (the Kickstarter is funded but help me make at least one stretch goal), I chose … Continue reading
Posted in RPGs
Tagged adventures, advice, campaign, Centurion, historical gaming, ideas, Kiss My Axe, sword noir
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Creating Centurion Adventures: the Situation
One of the things that’s going to be included in Centurion: Legionaries of Rome (please support the Kickstarter) is a discussion of building campaigns and adventures. It was a tough section to write, because it is something that comes naturally … Continue reading
Posted in RPGs
Tagged adventures, Centurion, crowd-funding, historical gaming, ideas
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Sword Noir One-Pager: Kiss MacGuffin Deadly
This one-pager probably works best if your PCs are Urban Cohorts in Everthorn–or otherwise representatives of some level of law enforcement or other organization that imposes order in some fashion, like the Knights Templar and Hospitaller in the Holy Lands … Continue reading
Operations Nearscape: an Osiris File
The DNA of an astronaut and naval aviator declared MIA in 2006 has been found in a fragment from the Tunguska event of 1908. Is the aviator alive? How could his DNA be involved in the explosion of the Tunguska … Continue reading
Sword Noir One-Pager: The Lost
This one-pager only fits on a page with 10 pt font, but that’s fair, isn’t it? One thing I like about this one is that if the PCs are playing criminals, this is where they distinguish themselves from the scum. … Continue reading
Sword Noir One Pager: Layers
I talked a little bit about one-pagers over at Sword’s Edge. Here’s the first one-pager for Sword Noir, Layers. You can read the Sword’s Edge article here. Situation The criminal boss, Dugald the Lame, has brought the PCs into a … Continue reading
Sword Noir: Full Contact
Here’s a Sword Noir plot idea: The characters were framed for various crimes and have spent the last year or more toiling at the oars of Everthorn’s merchant fleet. They are suddenly released at the behest of the Captain (leader … Continue reading