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Tag Archives: ideas
Quantum & God: Gates of Hell
You were born into a world threatened by demons, protected by the benevolent Eternal. Now, the acolytes of the Eternal hunt you, ready to spill your blood, and you’ve found out the demons are real, and they are part of … Continue reading
Posted in Patreon, RPGs
Tagged adventures, fantasy, Fifth Edition, ideas, post-apocalypse, QnG, Sword's Edge System
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Sagas of the Sea Peoples: Introduction Preview
This post was original presented at My Patreon on 16 Aug 2019. While the research for Sagas of the Sea Peoples continues, I have begun writing the game itself. I wanted to share the introduction with you, in which I … Continue reading
Posted in RPGs
Tagged building stuff, design, historical gaming, ideas, Patreon, Sea Peoples
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It Came From The Sea! Crunching the Numbers
This post was original presented at my Patreon on 6 Aug 2019. I’ve embarked on writing for Saga of the Sea Peoples, (which you can follow at my Patreon) and in doing so, I’ve started to consider the costs that … Continue reading
Posted in RPGs
Tagged building stuff, crowd-funding, historical gaming, ideas, Sea Peoples
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Who Watches . . . Civil Disobedience and the Wall
This post was first presented on 23 Jun 2019 at Patreon. The Wall is a game about being part of an occupying force and the ethical challenges the characters will face in trying to maintain their humanity – or at … Continue reading
It Came From The Sea! . . . or maybe the pool
This article was first posted to Patreon on 18 May 2019 Today was the first day this year that I skimmed the pool. Bear with me! Skimming allows me to zone out, to kind of enter a Zen space where … Continue reading
Posted in RPGs
Tagged building stuff, crowd-funding, design, historical gaming, ideas, Patreon, Sea Peoples
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Mechanics Informing Spotlights
About a month ago, I wrote about sharing the spotlight among characters in RPGs, why it’s important players get a chance to have a character in the spotlight, and how you can make sure that happens. But since the spotlight … Continue reading
Someone Else’s Great Big Wall
So I’m giving another listen to Dr. Kenneth Harl’s Barbarian Empire of the Steppes series from the Great Courses. This is maybe my fourth listen-through. Especially with Dr. Harl, I can listen to these series over and over again. In … Continue reading
Posted in RPGs
Tagged adventures, advice, Edge of Inspiration, historical gaming, ideas
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Getting In the Spotlight
One of the challenges for designing an adventure is to have it both appeal to the players and insure their characters have a chance for the spotlight. Even when one know how to provide a character with a spotlight, the … Continue reading
Angling Away from Saxon Britain
So, D&D happened last night (as I write this). We took up a lot of time getting characters ready. D&D is at its most complex with character choices, especially if you come at the game as a complete novice. Without … Continue reading
Posted in RPGs
Tagged advice, campaign, design, Dungeons & Dragons, fantasy, historical gaming, ideas
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The Sword at the Edge of Wuxia
A good friend of mine (hey JJ!) asked about creating characters from a genre like wuxia using Sword’s Edge. Would one do it mechanically or narratively? Would one use SFX? I didn’t really give an answer, but I’d like to … Continue reading
Posted in RPGs
Tagged advice, building stuff, Characters, Edge of Inspiration, ideas, Sword's Edge System
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