Tag Archives: ideas

Face ‘Splosion on a Sword’s Edge

The last posts included campaign scenarios with Swords Edge in an alternative history and then a straight fantasy setting. This time, let’s look at something closer to science fiction. This is being cross-posted as an update to the Sword’s Edge … Continue reading

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Fantasy on the Sword’s Edge

The last post was about a campaign scenario with Swords Edge in an alternative history setting. This time, let’s go straight fantasy. This is being cross-posted as an update to the Sword’s Edge Kickstarter, running until 20 April 2017. One … Continue reading

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Sword’s Edge, What is it Good For?

Swords Edge is a generic role-playing game, that is to say it is not tied to any genre or inspirational fiction. Instead, Swords Edge provides mechanics that can be used over a wide range of stories and campaigns. I should … Continue reading

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The Incredible Sound of Hulk Music

I’m introducing some co-workers to the joys of role-playing. They have never played an RPG before, but have heard of D&D. At our Christmas Party, my hobby was brought up and when I explained it, there was sincere interest, so … Continue reading

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The Wall: Rules Developing

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. In writing the text for the actual game, I came across a further problem with the rules … Continue reading

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The Wall: Test Run Four

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. This is a return to test number three. The rumours of Elite food hording has proved false, … Continue reading

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The Wall: Rules Next Evolution

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. In the last Scene, the PCs were very restricted in what they could do because Harmony was … Continue reading

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The Wall: Test Run Three

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. Okay, time for test number three. We didn’t actually provide an outcome for Test II. Let’s say … Continue reading

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The Wall: Rules Evolution

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. Sometimes, changes to rules occur not during their use, but in the contemplation that comes after. This … Continue reading

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The Wall: Test Run Two

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. Here we are with the second test scenario. This example is useful as you can see how … Continue reading

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