Tag Archives: modern

Mission Creep, Mission Crawl

Last post, I shared with you my offers for the two groups that will continue the Riggers playtest. There were two games left on the floor: Mission Creep, Mission Crawl and the Vanguard. Which makes me sad, because I was … Continue reading

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RPGaDAY2015 Day 14

#RPGaDAY2015 is the brainchild of game designer Dave Chapman. Basically, each day in August there is a question about RPGs. This is day 14. Favourite RPG Accessory? You mean besides dice? I guess this means supplement? Seems to be, as there … Continue reading

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Designing the Design

Some discussions have erupted in places I frequent regarding adventure design. I find the discussion fascinating, especially since I have recently struggled through preparing two adventures for publication – one in the Nefertiti Overdrive Quickstart and the second for the … Continue reading

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the Accidental Survivors Episode 095: Urban Shadows

Give a listen to the Accidental Survivors Episode 095: Urban Shadows. The Kickstarter is running and on fire! Act now! http://traffic.libsyn.com/accidentalsurvivors/ASP095_mixdown.mp3

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UGS v. Military: Death and Injury

In talking about adapting UGS for military games – which includes both Starship Commandos and A Team of Losers – I mentioned the need for resource management. Another part of resource management that is very important but which I did … Continue reading

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Turning UGS Into a Military Game

I’ve discussed the design philosophy behind UGS, but Starship Commandos and A Team of Losers derive from UGS rather than being UGS straight up. There are different needs for both of these games, though their needs are similar enough that … Continue reading

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Untitled Game System First Draft

Remember how I said I was looking at different games to run for my group? We had a tie between Starship Commandos (Aliens meets REH’s Starship Troopers) and A Team of Losers (the Losers comic and recent A-Team meet the … Continue reading

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