Tag Archives: modern

Designing the Design

Some discussions have erupted in places I frequent regarding adventure design. I find the discussion fascinating, especially since I have recently struggled through preparing two adventures for publication – one in the Nefertiti Overdrive Quickstart and the second for the … Continue reading

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the Accidental Survivors Episode 095: Urban Shadows

Give a listen to the Accidental Survivors Episode 095: Urban Shadows. The Kickstarter is running and on fire! Act now! http://traffic.libsyn.com/accidentalsurvivors/ASP095_mixdown.mp3

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UGS v. Military: Death and Injury

In talking about adapting UGS for military games – which includes both Starship Commandos and A Team of Losers – I mentioned the need for resource management. Another part of resource management that is very important but which I did … Continue reading

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Turning UGS Into a Military Game

I’ve discussed the design philosophy behind UGS, but Starship Commandos and A Team of Losers derive from UGS rather than being UGS straight up. There are different needs for both of these games, though their needs are similar enough that … Continue reading

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Untitled Game System First Draft

Remember how I said I was looking at different games to run for my group? We had a tie between Starship Commandos (Aliens meets REH’s Starship Troopers) and A Team of Losers (the Losers comic and recent A-Team meet the … Continue reading

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Forward!

While Nefertiti Overdrive didn’t fund, I’m pretty sure I’m not just going to let it lie. I love this game. I love the experience around the table. I want to get this out there to people who got excited over … Continue reading

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Direct Action: OP NIFLEHEIM – Challenges

The below challenges aren’t really linked to any given area, although the first and last (approach and tossing the camp) are events. The rest refer to NPCs one might meet within the camp. Before the game, it is important that … Continue reading

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Direct Action: OP NIFLEHEIM – Handout Prep

Last post regarding OP NIFLEHEIM gave the general situation and how the PCs would be introduced to the adventure. As a side note, I’m using Canadian military operations titling system, in which the first letter of the name is the … Continue reading

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Direct Action: OP NIFLEHEIM – Sitrep

A while back I was posting parts of the adventures I was running while playtesting a modern military special operations campaign which I called Direct Action. The last adventure was OP GRANGE. OP NIFLEHEIM follows on from OP GRANGE and has … Continue reading

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Direct Action: Stand Easy

For those of you following the Direct Action adventure ideas that I’ve been sharing, I’m afraid there won’t be more for a while. My group only gets together once every three weeks, so we move through these adventures slowly. I … Continue reading

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