Tag Archives: modern

Direct Action: OP NIFLEHEIM – Challenges

The below challenges aren’t really linked to any given area, although the first and last (approach and tossing the camp) are events. The rest refer to NPCs one might meet within the camp. Before the game, it is important that … Continue reading

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Direct Action: OP NIFLEHEIM – Handout Prep

Last post regarding OP NIFLEHEIM gave the general situation and how the PCs would be introduced to the adventure. As a side note, I’m using Canadian military operations titling system, in which the first letter of the name is the … Continue reading

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Direct Action: OP NIFLEHEIM – Sitrep

A while back I was posting parts of the adventures I was running while playtesting a modern military special operations campaign which I called Direct Action. The last adventure was OP GRANGE. OP NIFLEHEIM follows on from OP GRANGE and has … Continue reading

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Direct Action: Stand Easy

For those of you following the Direct Action adventure ideas that I’ve been sharing, I’m afraid there won’t be more for a while. My group only gets together once every three weeks, so we move through these adventures slowly. I … Continue reading

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Direct Action: OP GRANGE – the Challenges

Below are the challenges for OP GRANGE. How would one use Allies as a challenge? Well, it never came up in our game, but while hostile, armed conflict is unlikely, bartering or scrounging from allies might happen, so the allies … Continue reading

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Direct Action: OP GRANGE – the Ambassador

Below are my notes for OP GRANGE. They are pretty sparse because I like to leave a lot open. Players never do what you expect, so be ready to improvise. For maps, I used Google maps to find areas, then … Continue reading

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Direct Action: OP GRANGE – Orders

Below is a faux-orders package for OP GRANGE. This was all I used when I was running the airport assault – well, along with the Challenge sheet and the maps for the Conaktry airport. Although this is a directed game, … Continue reading

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Direct Action: OP GRANGE – Sitrep

This is a continuation of OP NOMOS. On completion of the mission related previously, the SRD are recalled to Niamey, the capital of Niger. They haven’t had a chance to sleep, and food gets shovelled in while they are briefed … Continue reading

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Direct Action: OP NOMOS – the Challenges

The last post gave you the situation for OP NOMOS in Niger. Here are the Challenges for that mission – at least the expected Challenges, as no plan survives contact with the players. Also, as a point of interest, is … Continue reading

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Direct Action: OP NOMOS – Setting the Scene

As promised, I’m going to provide here the notes I use to run the development games for Direct Action: the Quiet Professionals, an RPG of special operations covert action. The technical aspects of the game should be easy enough to … Continue reading

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