Tag Archives: spec ops

Modern Sword’s Edge

This is the final in a selection of examples from different genres I’ve run using Sword’s Edge, which is presently in the middle of Kickstarting. Which you have, of course, backed. I mean, you’re reading this, which is about this … Continue reading

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HardCASE

I have kind of penchant for super-powered black ops and spies. Now, I think the absolute best was the short-run by Warren Ellis (big surprise) on Secret Avengers, but I was also a huge fan of John Ostrander’s Suicide Squad … Continue reading

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Designing the Design

Some discussions have erupted in places I frequent regarding adventure design. I find the discussion fascinating, especially since I have recently struggled through preparing two adventures for publication – one in the Nefertiti Overdrive Quickstart and the second for the … Continue reading

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A History of (Fraser’s) Designs

The Warden is one smart dude, and since he has decided to discuss his process creating the uber-secret Project Pheonix, I thought I’d do something similar. Imitation is the sincerest form of flattery. Anyone following this blog has already had … Continue reading

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Direct Action: OP NIFLEHEIM – Challenges

The below challenges aren’t really linked to any given area, although the first and last (approach and tossing the camp) are events. The rest refer to NPCs one might meet within the camp. Before the game, it is important that … Continue reading

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Direct Action: OP NIFLEHEIM – Handout Prep

Last post regarding OP NIFLEHEIM gave the general situation and how the PCs would be introduced to the adventure. As a side note, I’m using Canadian military operations titling system, in which the first letter of the name is the … Continue reading

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Direct Action: OP NIFLEHEIM – Sitrep

A while back I was posting parts of the adventures I was running while playtesting a modern military special operations campaign which I called Direct Action. The last adventure was OP GRANGE. OP NIFLEHEIM follows on from OP GRANGE and has … Continue reading

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Direct Action: Stand Easy

For those of you following the Direct Action adventure ideas that I’ve been sharing, I’m afraid there won’t be more for a while. My group only gets together once every three weeks, so we move through these adventures slowly. I … Continue reading

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Direct Action: OP GRANGE – the Challenges

Below are the challenges for OP GRANGE. How would one use Allies as a challenge? Well, it never came up in our game, but while hostile, armed conflict is unlikely, bartering or scrounging from allies might happen, so the allies … Continue reading

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Direct Action: OP GRANGE – the Ambassador

Below are my notes for OP GRANGE. They are pretty sparse because I like to leave a lot open. Players never do what you expect, so be ready to improvise. For maps, I used Google maps to find areas, then … Continue reading

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