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Tag Archives: spec ops
Direct Action: OP GRANGE – the Challenges
Below are the challenges for OP GRANGE. How would one use Allies as a challenge? Well, it never came up in our game, but while hostile, armed conflict is unlikely, bartering or scrounging from allies might happen, so the allies … Continue reading
Posted in RPGs
Tagged adventures, campaign, Direct Action, modern, OP GRANGE, spec ops
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Direct Action: OP GRANGE – the Ambassador
Below are my notes for OP GRANGE. They are pretty sparse because I like to leave a lot open. Players never do what you expect, so be ready to improvise. For maps, I used Google maps to find areas, then … Continue reading
Posted in RPGs
Tagged adventures, campaign, Direct Action, modern, OP GRANGE, spec ops
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Direct Action: OP GRANGE – Orders
Below is a faux-orders package for OP GRANGE. This was all I used when I was running the airport assault – well, along with the Challenge sheet and the maps for the Conaktry airport. Although this is a directed game, … Continue reading
Posted in RPGs
Tagged adventures, campaign, Direct Action, modern, OP GRANGE, spec ops
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Direct Action: OP GRANGE – Sitrep
This is a continuation of OP NOMOS. On completion of the mission related previously, the SRD are recalled to Niamey, the capital of Niger. They haven’t had a chance to sleep, and food gets shovelled in while they are briefed … Continue reading
Posted in RPGs
Tagged adventures, campaign, Direct Action, ideas, modern, OP GRANGE, spec ops
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Direct Action: OP NOMOS – the Challenges
The last post gave you the situation for OP NOMOS in Niger. Here are the Challenges for that mission – at least the expected Challenges, as no plan survives contact with the players. Also, as a point of interest, is … Continue reading
Posted in RPGs
Tagged adventures, campaign, Characters, Direct Action, modern, OP NOMOS, spec ops
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Direct Action: OP NOMOS – Setting the Scene
As promised, I’m going to provide here the notes I use to run the development games for Direct Action: the Quiet Professionals, an RPG of special operations covert action. The technical aspects of the game should be easy enough to … Continue reading
Posted in RPGs
Tagged adventures, campaign, Direct Action, ideas, modern, OP NOMOS, spec ops
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Directing the Action
With Centurion done, work must begin on a new product. Hit that iron while it is hot. Also, it’s become my natural state, even when I am not planning on releasing or Kickstarting something, I tend to be building or … Continue reading
Spec Ops in Various Systems
In a series of posts over at Sword’s Edge, I talk about using light systems for modern military, special operations-type characters. I wrote them because I’m thinking about writing a Spec Ops style adventure using our Sword’s Edge System. I’ve … Continue reading
Posted in RPGs
Tagged Characters, d20, modern, Modern20, spec ops, Sword's Edge System, systems, True20
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True20 Special Operations Pre-Gens
For Games on Demand at Gen Con 2011, I was prepared to run four different games. Two were my own (Sword Noir: A Role-Playing Game of Hardboiled Sword & Sorcery and Kiss My Axe: Thirteen Warriors and an Angel of … Continue reading
Games On Demand
For those not in the know, at Gen Con 2011, I’ll be a GM with Games On Demand at the Crowne Plaza in the “Pennsylvania Station C” ballroom on Thursday and Saturday mornings from 10:00 to 14:00. My main purpose … Continue reading
Posted in RPGs
Tagged adventures, Gen Con, Gen Con 2011, Kiss My Axe, Old School Hack, spec ops, sword noir, True20
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