Tag Archives: sword noir

State of the Edge

I’ve finished updating Sword’s Edge. I mean I’ve really finished. As in the Ashcan Edition has been sent off to the printers. This doesn’t actually mean that Sword’s Edge will be soon available at discriminating retailers near you. Those Ashcan … Continue reading

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Updating the Sword’s Edge

So much time with so little said, but that is because I have been working. Honest. With the start of a new course right around the corner, I haven’t wasted the two months I took off from my MA program. … Continue reading

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Sword Noir Rising

This weekend I’ve had a couple of moments in between preparing for a move in early August. It’s mostly been in the morning along with my coffee, so it’s been pretty productive. At this point, I’ve completed updating the mechanics … Continue reading

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RPGaDAY2015 Day 12

#RPGaDAY2015 is the brainchild of game designer Dave Chapman. Basically, each day in August there is a question about RPGs. This is day 12. Favourite RPG Illustration. Favourite RPG Illustration? Wow. He’s not making this easy. I am going to cheat … Continue reading

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SEP State of Play

Every week I’m trying to get two articles up on the website, but some weeks it’s tougher than others. Tuesdays I generally like to have an advice column while on Thursdays I write about inspiration. This time, instead of providing … Continue reading

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Facing the “Five Destructive Myths”

So, there’s been some discussion about an article entitled “Five Destructive Myths Perpetuated by Roleplaying Games,” and I decided to see how my games stack up against these myths. To be clear: I don’t consider any of these to be … Continue reading

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UGS Design Goals

Last post, I told you a lot about my history as a designer, now let’s talk about my specific design goals for the Untitled Game System (UGS). It is slightly different than for Starship Commandos or A Team of Losers, … Continue reading

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