Tag Archives: Sword’s Edge System

Lawless Heaven

Sword’s Edge RPG has been updated. It’s ready to go. And the first place you can find it is at Breakout Con in Toronto 10-12 March 2017. I’m going to be running three games of Lawless Heaven using Sword’s Edge: … Continue reading

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The Incredible Sound of Hulk Music

I’m introducing some co-workers to the joys of role-playing. They have never played an RPG before, but have heard of D&D. At our Christmas Party, my hobby was brought up and when I explained it, there was sincere interest, so … Continue reading

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Updating the Sword’s Edge

So much time with so little said, but that is because I have been working. Honest. With the start of a new course right around the corner, I haven’t wasted the two months I took off from my MA program. … Continue reading

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Sword Noir Rising

This weekend I’ve had a couple of moments in between preparing for a move in early August. It’s mostly been in the morning along with my coffee, so it’s been pretty productive. At this point, I’ve completed updating the mechanics … Continue reading

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Someone’s Axe is Getting Kissed

I’ve been running a D&D 5E game with my daughters, and they’ve been enjoying it, but when the dice are not kind, they can get frustrated – my youngest especially. I bought them their own dice at Gen Con, and … Continue reading

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UGS Design Goals

Last post, I told you a lot about my history as a designer, now let’s talk about my specific design goals for the Untitled Game System (UGS). It is slightly different than for Starship Commandos or A Team of Losers, … Continue reading

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A History of (Fraser’s) Designs

The Warden is one smart dude, and since he has decided to discuss his process creating the uber-secret Project Pheonix, I thought I’d do something similar. Imitation is the sincerest form of flattery. Anyone following this blog has already had … Continue reading

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