Tag Archives: systems

Centurion: Quo Vadis?

I’ve completed the first session of playtesting for Centurion, and it went both well and poorly. It went well because the mechanic worked exactly as I expected. It went poorly because this was not enough. Two of my playtesters are … Continue reading

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Time for some Axe Kissing

Are you ready for some Viking mayhem and adventure? Kiss My Axe: Thirteen Warriors and an Angel of Death is now available in PDF and Print. January of 2012 will see the release of Suffer the Witch, an adventure for … Continue reading

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Spec Ops in Various Systems

In a series of posts over at Sword’s Edge, I talk about using light systems for modern military, special operations-type characters. I wrote them because I’m thinking about writing a Spec Ops style adventure using our Sword’s Edge System. I’ve … Continue reading

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Updated Multiple Opponents Rules – An Example

I previously put up a combat example to help give an idea of Sword Noir’s combat system. Since updating the Multiple Opponents rules, I wanted to re-do the example. Nothing would have changed with the heroic PC against the regular … Continue reading

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Improving Sword Noir

I got a two-star review for Sword Noir over at RPG Now/Drive-thru RPG which brought up some very salient points. It’s unfortunate that Sword Noir didn’t work for this individual, and with the Sword’s Edge System now out for free, … Continue reading

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Sword Noir: A Role-Playing Game of Hardboiled Sword & Sorcery

Hardboiled sword & sorcery—it’s Conan seeking for the Maltese Falcon, it’s Fafhrd and the Gray Mouser in the Big Sleep, set in Lankhmar, it’s hardboiled crime fiction in the worlds of sword & sorcery. It’s Sword Noir. Inspired by mashing … Continue reading

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Sword Noir Sneak Peek: Multiple Opponents

This is your second sneak peek at the actual rules in Sword Noir: an RPG of Hardboiled Sword & Sorcery. Following the preview is a question asked by someone who got an early look at the rules and my answer … Continue reading

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Breathing Life into SEP

Sword’s Edge Publishing has been quiet for quite some time. Since the kids came, and I started studying part time, SEP took a back seat. My last course for my certificate (just polishing up some skills for work-related purposes) ends … Continue reading

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Playing Highlander

Highlander was not only a go-to movie through much of high school and university, it was the inspiration for more than a few campaigns, most of which fizzled out. Much like James Bond, Highlander was a lone-wolf story, unsuited to … Continue reading

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Sword Noir: Resolutions and Advancements

In which I continue to answer questions from the Power 19. It’s interesting the aspects of game design that did not inform my design choices so far, and also those that I am not interested in considering. My game experience … Continue reading

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