Tag Archives: systems

Directing the Action

With Centurion done, work must begin on a new product. Hit that iron while it is hot. Also, it’s become my natural state, even when I am not planning on releasing or Kickstarting something, I tend to be building or … Continue reading

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Centurion Report for 4 May 2013

Since I’m spending all my time working on Centurion, and I can’t get good formatting on the Kickstarter update tool, I’m going to post my Centurion situation reports here, to keep people updated on its progress. Centurion Sitrep as of … Continue reading

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Centurion Kickstarter is Live

This is it. The Kickstarter crowd-funding campaign for Centurion: Legionaries of Rome is live. If you enjoyed Sword Noir or Kiss My Axe, you’ll love Centurion. If you are a fan of Roman history, or just dig the action from … Continue reading

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Challenging Centurion

In Centurion: Legionary of Rome RPG, there are NPCs, but when you are going up against an NPC in something other than combat, the Challenge – as it is called – is built with a few other factors. Challenges have … Continue reading

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Centurion: Quo Vadis?

I’ve completed the first session of playtesting for Centurion, and it went both well and poorly. It went well because the mechanic worked exactly as I expected. It went poorly because this was not enough. Two of my playtesters are … Continue reading

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Time for some Axe Kissing

Are you ready for some Viking mayhem and adventure? Kiss My Axe: Thirteen Warriors and an Angel of Death is now available in PDF and Print. January of 2012 will see the release of Suffer the Witch, an adventure for … Continue reading

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Spec Ops in Various Systems

In a series of posts over at Sword’s Edge, I talk about using light systems for modern military, special operations-type characters. I wrote them because I’m thinking about writing a Spec Ops style adventure using our Sword’s Edge System. I’ve … Continue reading

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