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Tag Archives: systems
Sword Noir RPG: Things I Think About, Stuff I Don’t
It’s surprising how fast one can design the basics for an RPG system once one gets the fire. The game has deviated from intention but not too dramatically. I got some further inspiration, did some thinking about the definition I … Continue reading
Sword Noir RPG: First 3 Answers
I had promised to answer at least the first three of the Power 19, and here they are, with some comments following. 1.) What is your game about? The answer to this question is pretty much the description of sword … Continue reading
The Problem of Trust
For building the sword noir RPG, I’m trying to use the oft-repeated (by me!) definition of sword noir as the touchstone. This is what I want to replicate in the rules. The problem, though, comes from the phrase “Trust is … Continue reading
Step The Next
I’ve been trying to decide what to do here once Dark Horizons reaches it conclusion (coming soon!). I think I know what I’ll do. I can’t promise to reach a conclusion to the next project, because it is more about … Continue reading