Tag Archives: systems

Sword’s Edge on Kickstarter

It’s happening. You can find it here.

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Sword’s Edge – What’s Different?

Tomorrow, Tuesday 21 March 2017, the Swords Edge Kickstarter will go live. The goal is $2,700 CAD to help pay for editing, indexing, printing, and to recoup the funds already spent getting the Ashcan out. Backers will have access to … Continue reading

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The Wall: Rules Developing

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. In writing the text for the actual game, I came across a further problem with the rules … Continue reading

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The Wall: Test Run Four

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. This is a return to test number three. The rumours of Elite food hording has proved false, … Continue reading

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The Wall: Rules Next Evolution

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. In the last Scene, the PCs were very restricted in what they could do because Harmony was … Continue reading

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The Wall: Test Run Three

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. Okay, time for test number three. We didn’t actually provide an outcome for Test II. Let’s say … Continue reading

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The Wall: Rules Evolution

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. Sometimes, changes to rules occur not during their use, but in the contemplation that comes after. This … Continue reading

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The Wall: Test Run Two

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. Here we are with the second test scenario. This example is useful as you can see how … Continue reading

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The Wall: Test Run Number One

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. This records my first test run with the Wall rules. This is basically a thought experiment, running … Continue reading

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The Wall: First Set Basic Rules

This post is one of a series describing the design of a prospective RPG called the Wall. You can find more posts here. Let’s start with the characters. Here’s PC1: For resolution, dice are provide from Tools and Approaches. Only … Continue reading

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