Swords and A Squandering Snail: Drustan of Teyrs

Drustan of Teyrs, warrior and outlaw
22 year old Male Half-Orc Ranger2/Rogue 1: CR 3; Size M; HD 2d8+2 + 1d6+1; hp 19; Init +3; Spd 30 ft.; AC 17 (16 without shield); BAB +2; Atk +7 (+3 two weapon fighting) melee (1d8+4, spear), or +6 (+2 two weapon fighting) melee (1d6+4, dirk), or +6 (+2 two weapon fighting) melee (1d4+4, shield), +5 ranged (1d6, dirk); SV Fort +5, Ref +8, Will +1; AL NG; Str 18, Dex 16, Con 14, Int 12, Wis 13, Cha 10.

Skills: Disguise +4, Heal +5, Hide +8, Intimidate +5, Knowledge (geography) +4, Knowledge (nature) +4, Listen +5, Move Silently +8, Spot +6, Survival +7.

Feats: Power Attack, Weapon Focus (Broad-bladed short spear)

Features (Racial): darkvision, orc blood.

Features (Rogue): Sneak Attack, +1d6; Trapfinding.

Features (Ranger): Light Armor; Shields; Simple and Martial Weapons; Track; Two Weapon Fighting; Wild Empathy.

Possessions – Carried (38): Broad-bladed short spear, long dirk, bladed light shield, studded leather armor, belt pouch (belt); thieves tools (pouch); waterskin (belt); explorer’s outfit.

(on light warhorse, Tersig, carrying 49# with rider, 300#): bit and bridle; military saddle; saddlebags.

(on mule, Arstrik, carrying 145.5#): bit and bridle, pack saddle, bedroll, fishhook, 10 ft fishing line, grappling hook, 50 ft hemp rope, 5 torches, 5 days trail rations, 10 days feed.

Background: The tribes of Herkko in the Mid-Scar Range have long captured slaves during their raids. Kaemar, Spear Captain to Hengist the Ironeye, found himself attracted to a female slave and took her as a concubine. Drusta of Teyrs did not completely oppose the union. She found Kaemar’s strength and sense of honor attractive, if not his physiognomy. From their union came Drustan of Teyrs, named in honor of his mother. Kaemar offered Drusta her freedom in consideration of giving him a son. She stayed to raise her boy.

The Orcs of Herkko still worshipped the Old Gods, making them heretics in the eyes of the Church. The usual crusades against heretics did nothing to dissuade the tribes from their worship. The Church called on the talents of the Holy Knights in their battle against the heretic tribes. The Holy Knights succeeded where all others had failed.  They not only conquered the tribes, they exterminated them. Village by village, family by family, the Holy Knights burned away the heresy and offered the mercy of swift death to all others. Even the slaves of the tribes who had accepted the Orcs’ religion were fed to the fires of purity.

Drustan fought along with the others of his tribe. Unlike them, he learned from his mistakes. He learned to fight without honor and to give no quarter. He became merciless in his battles, but in the end, though he did not lose a battle, he soon found himself alone, abandoned by the others of his tribe who could not accept the loss of their traditions, even at the cost of their lives. He lost everyone ― his mother and father to the Holy Knights, his people to his determination to survive and triumph.

The war continued, but Drustan fought alone against the Church. He became secretive, striking from the darkness. He amassed allies. He found himself protecting those who questioned the Church. Rarely were those burned as heretics truly against the Church, merely some of its practices. Drustan did his best, but he failed more often than he succeeded.

His actions earned him the friendship of a sorcerer in hiding, Eam of Tomerlan. Eam had the temerity to denounce religion and refused to recognize the moral authority of the Church. He found himself the target of the Holy Knights, who charged Eam had joined in league with the 12 Demons. Drustan aided Eam in his quest to find his cousin. When they finally did, Drustan found another trusted comrade at arms.

New Martial Weapons

Cost (gp)

Dmg (S)

Dmg (M)


Range Increment



Light Melee Weapons

Dirk, long





5 ft.

2 lb.


Bladed shield, light wooden





11 lb.


One-Handed Melee Weapons

Broad-bladed short spear

15 gp




5 lb.


Table: Armor and Shields








Dex Bonus


Check Penalty

Arcane Spell

Failure Chance

(30 ft.)

(20 ft.)








11 lb.

shield, light wooden


Watch SEP for more d20 characters from Swords and A Squandering Snail. Coming November 9, the character sheet and history for Cade of Galaras.


The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.


Open Game License v 1.0a Copyright 2000-2003, Wizards of the Coast, Inc.

d20 System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; authors Jonathan Tweet, Monte Cook, Skip Williams, and Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Lorestaves: At the Sign of the Squandering Snail Copyright 2009 Sword’s Edge Publishing, authors Dean Martin and Fraser Ronald

Drustan of Teyrs, Character Description Copyright 2009 Fraser Ronald

DESIGNATION OF PRODUCT IDENTITY: As per section 1(e) of the Open Game License, version 1.0a, the following are designated as Product Identity: SEP; all names, all locations.

DESIGNATION OF OPEN CONTENT: As per section 1(d) of the Open Game License, version 1.0a, the following are designated as Open Content: NPC statblock excluding background.

This entry was posted in RPGs and tagged , , , , . Bookmark the permalink.

Leave a Reply