Breathing Life into SEP

Sword’s Edge Publishing has been quiet for quite some time. Since the kids came, and I started studying part time, SEP took a back seat. My last course for my certificate (just polishing up some skills for work-related purposes) ends next week. My kids are still around, but they are requiring less effort. I’ve been able to put more time into working on gaming stuff and on creative writing.

What does this mean for SEP? It means there are some upcoming releases of which I wanted to make you aware. All of these new releases will be in the fantasy vein, unlike the modern  products which had been SEP’s main stock and trade.

First to come will be Arcane Kingdoms.

Across the seas or perhaps trackless deserts, places of legend in stories told by sailors who have seen the edges of the world, these Arcane Kingdoms are beyond the knowledge of many. But here, collected in these pages, is all the information known of these realms.

For now.

Arcane Kingdoms offers descriptions of seven nations in a PDF with 27 pages of content. The expected price is $2.99. Arcane Kingdoms will be released in January 2011.

The purpose of Arcane Kingdoms is to provide a small amount of information on a collection of nations that could be used in your game. How these are used depend on what you need. If you are running a “points of light” campaign, your players’ characters may find themselves near the edge of the map, and begin asking what’s beyond that. You may need a background for a mysterious character, some place beyond the confines already known in your campaign. One of your players may want a character who likewise comes from beyond the known lands.

Basically, this saves you from thinking up some foreign lands, for whatever purpose they might be needed.

In late January or early February will come For Simple Coin: Four Tales of the Fantasy Underworld, this is a collection of three stories previously published and one new story that might be considered sword noir. These stories are about the underworld and those on the edge of society in a fantasy urban setting.

For Simple Coin presents four stories in a PDF with 59 pages of content. The expected price is $4.99. For Simple Coin will be released no later than February 2011.

If For Simple Coin is successful—well, successful for SEP—I have planned a successor collection, Facets of Power, Tales of Magic and Mystery.

In late February or early March, depending on when the final milestones are hit, you should be seeing Sword Noir: A Role-Playing Game of Hardboiled Sword & Sorcery. This is the culmination of a lot of thinking I had done about the genre of sword noir, and the game attempts to hit on all the aspects of sword noir as I’ve defined it.

Characters’ morals are shifting at best and absent at worst. The atmosphere is dark and hope is frail or completely absent. Violence is deadly and fast. The characters are good at what they do, but they are specialists. Trust is the most valued of commodities–life is the cheapest. Grim leaders weave labyrinthine plots which entangle innocents. Magic exists and can be powerful, but it takes extreme dedication to learn, extorts a horrible price, and is slow to conjure.

The raw text is 78 pages, but I’m not sure of the size of the final product. We are awaiting art before Rob does his magic and makes it look awesome. If it comes out as around 80 pages, you can expect a $6.99 price point for the PDF.

If you are wondering about the game, there are plenty of articles here and threads over at the Accidental Survivors forums on the game and its mechanics.

Built from the Sword Noir engine, Kiss My Axe: Thirteen Warriors and an Angel of Death is a role-playing game for Vikings. I’d like to say that it will be out late March or early April, but we haven’t even put that one in for layout and art yet, so it could easily be delayed. We’re looking at something around 60 or 70 pages, and likely priced at $5.99 for the PDF.

So as you can see, there’s a fair amount coming from SEP in the near future. That’s pretty much the first quarter of 2011 covered with releases. There’s the possibility that some products that you haven’t see for a while might come back as compilations, but that’s not on the front burner yet, so no promises.

Fingers crossed that this all ends up the way it’s planned. As with all grand strategies, I imagine this one won’t last long once it’s actually been executed.

November’s Sales

If there is anyone still out there (Google analytics says there are still a few of you) you might be wondering about the November numbers for SEP. The numbers were about normal for us, what with SEP being pretty much a ghost. There should be activity in 2011, and it’ll be interesting to see what how new releases affect the numbers for old products.

November’s Sales
Albenistan: Election Day (Modern Dispatch 113) 1
Khorforjan Gambit 1
Qalashar Device 1
Raid On Ashkashem 1
Covert Forces Redux 1

Sales to Date
Albenistan
Albenistan: Election Day (Modern Dispatch 113) 20
Khorforjan Gambit 78
Qalashar Device 91
Raid On Ashkashem 129

Covert Forces
Canada’s Combined Security Reconnaissance Section 72
Covert Forces 100
Covert Forces Redux 103
In Her Majesty’s Service 110

Modern Medieval
Gunpowder Plots 73
Man-At-Arms Advanced Class 36
Mercenary Advanced Class 39
Spy Advanced Class 34

Roles & Classes
Capable Hero 84
Combat Hero 83
Counter-Terrorism Assaulter 95
Covert Hero 92
Spec Ops Recce 93
Special Operations Marksman 93
Talent Trees Assembled 68

Treasure Chest Unlocked
Gems 66
Incense 7

Other
Cyber-state Avatar Toolkit 21
Line Zero 28
Relief Effort 45

September and October Sales and Biz Update

I haven’t posted sales updates in the last couple of months, likely to avoid reviewing our depressingly low sales. Now, there thing is, I haven’t done shit to try to move anything in the last couple of years, so the trickle of sales we get is expected. Any sales, really, are a gift.

One of the reviewers over at RPG Now has downloaded a copy of Covert Forces Redux. It’d be nice if a review actually came out of it, but those are few and far between. It’s unfortunate, but that’s how it works. Even sending a print book to a reviewer, one should not expect a review. The cost of the book and the shipping is a promotion cost.

Hey, if anyone out there bought Covert Forces Redux, can you spare the time to write a paragraph or two as a review and post it where you bought it? If you do that and let me know, I might just have a surprise or two for you in the future. And a good review is not necessary, just an honest one.

So if you post a review of Covert Forces Redux, send me an email letting me know where it‘s posted, and I’ll send you a couple of thank you gifts in the near future. If you post a review of anything else published by SEP, also contact me. There will be swag as well.

So, on to the sales data! The only real bright spot is that Covert Forces Redux has finally hit 100 sales. Wow, that only took 3+ years!

September and October Sales (all channels)
Blood & Guts 2: In Her Majesty’s Service 1
Covert Forces Redux 3

Total Sales to Date
Albenistan
Albenistan: Election Day (Modern Dispatch 113) 19
Khorforjan Gambit 77
Qalashar Device 90
Raid On Ashkashem 128

Covert Forces
Canada’s Combined Security Reconnaissance Section 72
Covert Forces 100
Covert Forces Redux 102
In Her Majesty’s Service 110

Modern Medieval
Gunpowder Plots 73
Man-At-Arms Advanced Class 36
Mercenary Advanced Class 39
Spy Advanced Class 34

Roles & Classes
Capable Hero 84
Combat Hero 83
Counter-Terrorism Assaulter 95
Covert Hero 92
Spec Ops Recce 93
Special Operations Marksman 93
Talent Trees Assembled 68

Treasure Chest Unlocked
Gems 66
Incense 7

Other
Cyber-state Avatar Toolkit 21
Line Zero 28
Relief Effort 45

Playing Highlander

Highlander was not only a go-to movie through much of high school and university, it was the inspiration for more than a few campaigns, most of which fizzled out. Much like James Bond, Highlander was a lone-wolf story, unsuited to group play. And unlike James Bond—wherein the central character can be divided into respective roles for each member of the group—the Highlander was a lone-wolf not because he could do it all, but because the central premise was that all immortals eventually had to kill each other.

Not great for group cohesion.

And back in the day, everyone wanted to play the immortal if we were going for a “Highlander and Pals” kind of game.

The one thing that we got right back then amid all the silliness and mistakes, was that one doesn’t need a special set of rules to play Highlander.

There is nothing intrinsic to the Highlander world—not skill, technology, or particular abilities . . . other than immortality—that requires specific mechanical systems to mimic.

I’ll come back to immortality, just let me run with this.

I haven’t played a huge number of RPGs, but I’ve played enough. I could run Highlander in all of them.

Highlander is about immortality and the culture of immortals. Those are abstract notions. Could they be replicated using mechanical rules? Of course they could. Do they need to be? Not any more than the differing cultures of Tudor England and post-Golden Horde Russia (what is that period called?) require differing mechanics.

For the most part, the “rules” of the immortal culture can be broken. The fact that even the Kurgan respects them means nothing. If he really wanted to, he could. The fact that he does not is the only shading in an otherwise black & white, simplistic portrayal of evil.

“But,” you say—or at least, the voice in my head says . . . shut up voice in my head before I hurt you by jamming this pointy stick in my ear! . . . ow!—“But immortals only die when their heads are cut off. That needs to be represented mechanically!”

Ah, immortality. There’s the rub!

Wait. Really? Why? Every game I’ve played has rules for death and dying. The only difference is the narrative explanation of death. Damage from wounding did slow down immortals. They might even appear to be dead for a few moments should the injuries prove traumatic enough. Immortals feel pain, after all. So as they are being damaged, apply the rules for damage. When the immortal character reaches the death threshold for the rules, the head comes off.

Simple.

“But,” you say, “the system I use has hit locations/targeted strikes/aimed shots and what if character makes a called shot to the neck? That cuts off the head and game over!”

Actually, no, and the reason for this is right there in Highlander. Let me give you a hint: “My cut has improved you voice.”

The hit was scored. Damage was done as per the rules. If the rules say that’s an insta-kill, sure, why not—insta-kill. Follow the rules, and if it is not an insta-kill, there is an explanation for why not. For added points, have a call back to that. If it’s an NPC, have the cut improve his/her voice, à la the Kurgan!

So go ahead and play that Highlander game, use whatever rules system you are comfortable with.

And playing contrary to myself, if you want something that might smooth out the mortal-immortal tension, consider using something like Muntants & Masterminds 2E (or, even better, the recently released DC Adventures! Pure awesome!), in which the immortal character must actually pay for invulnerability and immortality, while the other characters can spend those points making their mortal character uber-cool.

My thoughts on Highlander here.

Go buy DC Adventures here.

Expectation and Optimism

Now that Dark Horizons has concluded, things are going back to their quiet default. This isn’t because SEP is getting buried. It is actually SEP is about to resurface, if only temporarily.

Those of you hanging around here will know that I’m working on a role-playing game system called Sword Noir. While I haven’t been as diligent in my posting about that design as I could be, the discussion over at the Accidental Survivors forum and the play-testing that has been done so far has helped me to hone the initial concept and mechanics.

Along with Sword Noir, I’m working on a game called Kiss My Axe: Thirteen Warriors and an Angel of Death. As one might guess, this is going to be a Viking role-playing game. After some design prototypes and discussion, I’ve settled on a hack of the Sword Noir rules themselves.

So there are two actual games coming from SEP, hopefully in the near future. I would like to say that Sword Noir will be available before the end of 2010, but that is an optimistic forecast. The mechanics are still in the play-test stage, and the book itself still requires writing.

Let’s say that you can expect Sword Noir coming first quarter of 2011, and Kiss My Axe soon after.

If you are wondering what these games will be like, this part of the introduction should give you some clues.

The inspiration for the creation of this game comes from Tim Gray’s Jaws of the Six Serpents and published by Silver Branch Games. It is an excellent sword & sorcery RPG. It is based on the PDQ system designed by Chad Underkoffler over at Atomic Sock Monkey Press. Further inspiration was provided by The Shadow of Yesterday by Clinton R. Dixon—another foray into S&S–Fate 3.0 by Robert Donoghue, Fred Hicks, and Leonard Balsera—which provides a more generic game that can be easily focused to represent almost any genre—and Lady Blackbird by John Harper from One.Seven Design—which is a kind of pulp/steampunk adventure and system all in one.

You can find the discussion of the game design here.

You can read Dark Horizons here.

Mundus Novit: Dark Horizons – Samarkand

Continued from Thirty-four: the Testimony of Madison Sinclair

Thirty-five: Samarkand

Hansen wasn’t high up in the Chamber, but he was high enough to know what had happened in Kathmandu. He had heard about the success of Blackout, then the removal of all parties by Tangible Stream. He had been part of the recovery team, and now he was part of the section created to learn the truth.

And in Samarkand he was going to find it. Or at least some small part of it.
(more…)

Mundus Novit: Dark Horizons – the Testimony of Madison Sinclair

Continued from Thirty-three: Station

Thirty-four: the Testimony of Madison Sinclair

Boyle, Rudi, Cody and Kane were all there, looking like they were ready to go hard, but they weren’t moving at all. The Bedouin, he turned to me—and I have to say he looked pretty freaked out—and he said: “We have a problem, Mr. Sinclair.”

And it was the guy who was standing there who was the problem. I would have known that no matter what the Bedouin said. This guy, he was in a short-sleeve hospital gown, bed sheets wrapped around his waist like a bare ass embarrassed him or something. He had no hair—no hair that I could see—and the IV tubes were still taped to his arms, but they’re hanging down and dragging along the ground. It’s weird, you know, that he pulled them loose from their bags or bottles or whatever, but not from his arms. That must have been some fucking good tape.
(more…)

August Sales and Biz Update

Here are the monthly sales totals for last week. All of these were through RPG Now/Drive Thru RPG (OBS). I’m seriously considering going exclusive. I mean, my main drivers are to other sites that provide better percentages, but my sales are mostly through OBS. The multiple sales venues do not seem to be making up the shortfall, even when averaged over a year.

In other news, Dark Horizons is done. Thursday, August 5 will see the penultimate chapter—which is actually the final showdown in Kathmandu—and the following Thursday is the final chapter—the denouement. I’m going to go through and fix what I can before I release it for sale. Yes, I will release it for sale as both a PDF and print paperback. That should be interesting.

Also, expect an announcement in the next little while. There might be some SEP action in the fourth quarter of 2010. Fingers crossed.

Without further ado, the sales figures!

August Sales (all channels)
Blood and Guts 2: In Her Majesty’s Service 1
Khorforjan Gambit 1
Modern Dispatch 120: Cyber-state Avatar Toolkit 1
Qalashar Device 1

Total Sales
Albenistan
Albenistan: Election Day (Modern Dispatch 113) 19
Khorforjan Gambit 78
Qalashar Device 91
Raid On Ashkashem 128

Covert Forces
Canada’s Combined Security Reconnaissance Section 72
Covert Forces 97
Covert Forces Redux 102
In Her Majesty’s Service 110

Modern Medieval
Gunpowder Plots 73
Man-At-Arms Advanced Class 36
Mercenary Advanced Class 39
Spy Advanced Class 34

Roles & Classes
Capable Hero 84
Combat Hero 83
Counter-Terrorism Assaulter 95
Covert Hero 92
Spec Ops Recce 93
Special Operations Marksman 93
Talent Trees Assembled 68

Treasure Chest Unlocked
Gems 66
Incense 7

Other
Cyber-state Avatar Toolkit 22
Line Zero 28
Relief Effort 45

Mundus Novit: Dark Horizons – Station

Continued from Thirty-two: En Route

Thirty-three: Station

Mads holstered his SIG. He couldn’t believe the action had ended. Everything had passed in a blur, like fast-forwarding through a DVD. Heather leaned against the SUV blocker she had driven, breathing hard, C8 carbine held loose. Mads slid over the hood of the wrecked sedan, mimicking Boyle’s slick move a moment earlier.

Then the Bedouin’s voice came over the comm. “Incoming trouble. Contact imminent.”

“Bundle up the package.” Boyle handed Mads a pair of flex-cuffs. “It seems this is all far from over.”

(more…)