Spec Ops in Various Systems

In a series of posts over at Sword’s Edge, I talk about using light systems for modern military, special operations-type characters. I wrote them because I’m thinking about writing a Spec Ops style adventure using our Sword’s Edge System. I’ve always kind of thought I needed crunchy, robust systems to model military adventures. The posts helped me to rationalize my options, make me consider what different rules sets can deliver.

As part of that, here are some examples of a “shooter” style character—a sniper or other weapons specialist—in different rules sets. I think each system provides different advantages, but I think I’m happy with what SES can do.

You can read the articles here (part 1), here (part 2), and here (part 3).

And have a look at d20 Modern, Modern20, True20, and SES.

The characters are using gear that would not stand out in a post-Soviet, Central Asian Republic—just like the one found in the Albenistan series.

D20 Modern
Tough Hero 2/Combat Hero 2/Sniper 2: CR 6; HD 2d10 plus 2d10 plus 2d8; hp 34; DR 3; MAS 11; Init +3; Spd 30ft.; Def 19, touch 18, flatfooted 16; BAB +5; Grap +6; Atk +6 melee (1d4+1, combat knife), or +8 ranged (2d10 SVDS), or +8 ranged (2d6, P226); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Det 7, the mission; SV Fort +5, Ref +6, Will +3; AP 32; Rep +2

Str 12, Dex 16, Con 11, Int 14, Wis 16, Cha 10
Skills: Balance 4 (+7/+5), Climb 5 (+6/+4), Concentration 5 (+5), Escape Artist (+3/+1), Hide 8 (+13/+11), Jump (+1/-1), Listen 5 (+10), Move Silently 8 (+13/+11), Speak Language (Arabic, Farsi, Pashto, Urdu), Spot 8 (+13), Survival 4 (+7), Tumble (+3/+1).
Feats: Alertness, Armour Proficiency (light), Dead Aim, Far Shot, Personal Firearms Proficiency, Precise Shot, Point Blank Shot, Simple Weapons Proficiency, Stealthy.
Talents (Tough Hero): Remain Conscious
Class Features (Sniper): Improved Dead Aim (+3), Improved Far Shot, Massive Shot
Occ: Military (Hide, Move Silently; Personal Firearms Proficiency)

Possessions: Izhmash SVDS sniper rifle; 6 SVDS magazines; Leupold electro-optical scope for SVDS; removable silencer for SVDS; Norinco P226 autoloader pistol; 4 P226 magazines; removable silencer for P226; combat knife; binoculars, electro-optical; chem-lights (5); compass; flashlight; map, area; load-bearing vest; multi-purpose tool; night vision goggles; PLGR (precision, lightweight GPS receiver); rope (synthetic, 75 ft); satcom; tactical radio, undercover vest (DR 3, Def 1).

Modern20
Powerhouse 6: HD 6d10; HP 45; DR 4; Init +3; Spd 30 ft. (25 ft. in armour); Defence 17, flatfooted 14; BAB +6; Atk +7 melee (1d4+2, combat knife) or (1d4+1, unarmed), or +11/+10 ranged (2d10+5+2, SVDS) or +9/+8 ranged (2d6+2, P226); SQ Melee Master; AL D7, the mission; SV Fort +7, Ref +5, Will +5, Rec +5; Rep +3; AP: 9

Str 12, Dex 16, Con 14, Int 11, Wis 16, Cha 10
Background: Military (Athletics, Unarmed, Weapons)
Occupation: Hunter (Called Shot, Double Tap)
Hobby: Speak Language
Skills: Acrobatics (+3/+0), Athletics 4 (+5/+2), Firearms 9 (+12), Outdoorsman 9 (+16), Perception 9 (+12), Speak Language (Arabic, Farsi, Pashto, Urdu) 4, Stealth 9 (+16/+13), Unarmed 4 (+5), Weapons 4 (+5)
Feats: Attack Focus (Sniper Weapons System), Attack Specialization, Cross Training (Perception), Far Shot, Greater Attack Focus, Greater Precise Shot, Precise Shot, Talented (Outdoorsman, Stealth), Trackless
Access/Contacts/Followers: Favours 3
Wealth: 12

Possessions: Izhmash SVDS sniper rifle; 6 SVDS magazines; Leupold electro-optical scope for SVDS; removable silencer for SVDS; Norinco P226 autoloader pistol; 4 P226 magazines; removable silencer for P226; combat knife; concealable armour; binoculars, electro-optical; chem-lights (5); compass; flashlight; map, area; load-bearing vest; multi-purpose tool; night vision goggles; PLGR (precision, lightweight GPS receiver); rope (synthetic, 75 ft); satcom; tactical radio.

True20
Warrior 6
Core Ability: Determination
Speed: 30 ft. Reputation +1
Str +1, Dex +3, Con +1, Int +0, Wis +2, Cha +0
Skills: Acrobatics +3/+0, Climb +1/-2, Concentration (9) +11, Escape Artist +3/+0, Jump +1/-2, Languages (4) (Arabic, English, French, Pashto, Tajik) +4, Notice (9) +11, Sleight of Hand +3/+0, Stealth (9) +12/+9, Survival (5) +7, Swim +1/-2
Feats: Armour Training, Attack Focus (rifle), Attack Specialization (rifle), Far Shot, Firearms Training, Greater Attack Focus (rifle), Improved Precise Shot, Point Blank Shot, Precise Shot, Sneak Attack
Combat: +9 (+6 base, +3 Dex), Defence Dodge/Parry +9/+7 (+6 base, +3 Dex/+1 Str), Initiative +3
Savings Throws Toughness +4 (+3 armour, +1 Con), Fortitude +6 (+5 base, +1 Con), Reflex +5 (+2 base, +3 Dex), Will +4 (+2 base, +2 Wis)
Background: SpecOps (bonus: Armour Training /favoured: Attack Specialization (firearms), Sneak Attack)

Possessions: Izhmash SVDS sniper rifle; 6 SVDS magazines; Leupold electro-optical scope for SVDS; removable silencer for SVDS; Norinco P226 autoloader pistol; 4 P226 magazines; removable silencer for P226; combat knife; undercover vest; binoculars, electro-optical; chem-lights (5); compass; flashlight; map, area; load-bearing vest; multi-purpose tool; night vision goggles; PLGR (precision, lightweight GPS receiver); rope (synthetic, 75 ft); satcom; tactical radio.

SES
Concept: Sniper, Great
Background: Hunter, Good
Faculty: Linguist, Good
Flaw: Code of Honour, Basic

Trait                           Quality
Physique: Good      Pathfinder Company, Good; Close Quarters Battle, Good
Charisma:
Cunning:  Good       Outdoorsman, Good

Possessions: Izhmash SVDS sniper rifle; 6 SVDS magazines; Leupold electro-optical scope for SVDS; removable silencer for SVDS; Norinco P226 autoloader pistol; 4 P226 magazines; removable silencer for P226; combat knife; concealable armour; binoculars, electro-optical; chem-lights (5); compass; flashlight; map, area; load-bearing vest; multi-purpose tool; night vision goggles; PLGR (precision, lightweight GPS receiver); rope (synthetic, 75 ft); satcom; tactical radio.

Sword Noir: Full Contact

Here’s a Sword Noir plot idea:

The characters were framed for various crimes and have spent the last year or more toiling at the oars of Everthorn’s merchant fleet. They are suddenly released at the behest of the Captain (leader of the Whites, the incorruptible unit within the city’s Urban Cohorts) or some other figure. They are told the same criminal boss framed each of them, and now their benefactor has decided to bring that boss down. The benefactor offers the character their freedom if they can destroy the boss and the boss’s criminal network.

Some variations:

– one character is the wrongly accused and the rest of the PC group are old associates who remain loyal OR other agents of the benefactor

– the benefactor is not a criminal, rather it is one of Everthorn’s elite, and the characters are rescued by either a political rival OR a criminal boss who wants revenge against the elite figure

– the benefactor is lying to the characters to get their cooperation, and at some point in the adventure, the characters learn the truth

You can buy Sword Noir: A Role-Playing Game of Hardboiled Sword & Sorcery here.

August Sales

There were no new releases in August, and I think that can be seen clearly in the sales for Sword Noir. I’m not going to say that sales were bad, because before releasing Sword Noir, 13 units in a month would be a very good result. You can see, though, that other than our free rules system, Sword Noir is our biggest seller by a fair margin. My projections for Sword Noir was 10 to 15 a month, so August fit into that nicely.

Crossing the Millers has already energized sales of Sword Noir, but there are no further planned releases for Sword Noir. I might end up releasing more adventures, as I have two more adventures “plotted” out but not written. If I can avoid the use of art and cartography, I think I can make adventures profitable enough to continue releasing them, but the sales of Crossing the Millers should inform that decision. The Kheufer Scrolls had included both art and maps. Crossing the Millers has two maps and no art. If that model sells, I may continue forward with it.

August Sales
Albenistan
Khorforjan Gambit: 2
Qalashar Device: 1
Raid On Ashkashem: 1

Arcane Kingdoms
Arcane Kingdoms, 2
For Simple Coin, 3

Covert Forces
Canada’s Combined Security Reconnaissance Section, 3
Covert Forces Redux, 3
In Her Majesty’s Service, 1

Sword’s Edge System
Sword’s Edge System, Free Rules, 33
Sword Noir, 13
The Kheufer Scrolls, 8

Sales to Date
Albenistan
Albenistan: Election Day (Modern Dispatch 113): 29
Khorforjan Gambit: 91
Qalashar Device: 104
Raid On Ashkashem: 143

Arcane Kingdoms
Arcane Kingdoms: 25
For Simple Coin: 39

Charity Products
Relief Effort: 53

Covert Forces
Canada’s Combined Security Reconnaissance Section: 88
Covert Forces: 100
Covert Forces Redux: 136
In Her Majesty’s Service: 121

Modern Medieval
Gunpowder Plots: 73
Man-At-Arms Advanced Class: 36
Mercenary Advanced Class: 39
Spy Advanced Class: 34
Modern Medieval Compilation: 46
(for Japanese Disaster Relief)

Other
Cyber-state Avatar Toolkit: 35
Line Zero: 32

Roles & Classes
Capable Hero: 84
Combat Hero: 83
Counter-Terrorism Assaulter: 95
Covert Hero: 92
Spec Ops Recce: 93
Special Operations Marksman: 93
Talent Trees Assembled: 68

Sword’s Edge System
Sword’s Edge System, Free Rules 644
Sword Noir 210
The Kheufer Scrolls, 40

Treasure Chest Unlocked
Gems: 66
Incense: 7

Crossing the Millers: A Sword Noir Adventure

In this adventure for Sword Noir: A Role-Playing Game of Hardboiled Sword & Sorcery, Finney the Miller, master of East Corners, wants the Fixer’s crew to take care of a romantic rival he suspects has captured his mistress’ eyes, if not her heart. But does this risk a war with a gang that has sworn allegiance to the Millers? Or does it risk something else entirely.

Crossing the Millers is a PDF adventure with 21 pages of content including 3 pages of narrative characters and 6 pre-generated characters for use by the players. While the adventure does not require the use of Sword Noir, the narrative characters and some situations are based on that system and would require modification to use with another system.

Crossing the Millers is now available from RPG Now.

If you have already bought both Sword Noir and the Kheufer Scrolls, you can get Crossing the Millers for free. If you aren’t receiving email from RPG Now, drop me a line with your customer ID and I’ll send you back the discount link.