Centurion: Quo Vadis?

I’ve completed the first session of playtesting for Centurion, and it went both well and poorly. It went well because the mechanic worked exactly as I expected. It went poorly because this was not enough.

Two of my playtesters are also game designers, and one made the comment that during the dice mechanic, there are many points in which dice are being removed from the resolution and each of those moments should mean something. There should be a narrative, in-game response to the process of task resolution with dice.

He was absolutely correct, but I so wished he weren’t at the time, because I was having a hard time trying to figure out how all this could work. A lot of ‘but!’ came into my head and a few made it to my tongue.

Not to worry, as there were still six people around the table, and brainstorming ensued. This led to a new interpretation of the task resolution system, one in which each action during task resolution has an in-game component.

The biggest stumbling block so far is group involvement in a single task. Right now, all task resolution is dice vs. dice, as in the GM rolls dice that reflect the difficulty of a challenge against a player rolling dice for a character. When a group tries, for example, to find a single individual or accomplish some other task that is a single challenge, the number of dice used by the group overwhelms the challenge, but adding in extra dice to compensate for the number of characters inflates the challenge ridiculously.

Still working on that and we’ve scheduled another playtest session, so hopefully we’ll soon have a group challenge mechanic. Right now, I’m using “number of successes,” but it doesn’t feel right as it is totally removed from the main task resolution mechanic.

In case you are interested, you can find the original playtest rules here, and the new playtest rules here.

And the post title refers to the Latin for “where are you going?” rather than the novel and movie by the same name.

Monthly Sales for January 2012

January was a pretty good month. It was pretty much the biggest month for SEP ever. I also was on an average of one podcast per week talking up Kiss My Axe and then – after it had been released – Suffer the Witch. This marketing, which cost me much less than other marketing I’ve done, seems to have had a fairly impressive impact. I can trace at least three sales of bundles to podcast interviews, meaning there’s likely at least another 3 – all told about 18 sales based on podcasts. That may not seem like much, but along with a new release which probably put more than a few eyeballs on our catalogue, which led to even more sales.

The numbers speak for themselves.

You can find Kiss My Axe here.

You can find Suffer the Witch here.

You can find our catalogue here.

More info on the podcasts on which I appeared soon.

Sales for January 2012
Albenistan
Raid On Ashkashem, 2
Khorforjan Gambit, 2
Qalashar Device, 2

Arcane Kingdoms
Arcane Kingdoms, 5
Gifts of the Elder Gods, 3
For Simple Coin, 3

Covert Forces
Blood and Guts 2: In Her Majesty’s Service, 2
Canada’s Combined Security Reconnaissance Section, 1
Covert Forces Redux, 1

Sword’s Edge System
Crossing the Millers, 16
Kiss My Axe, 55
Suffer the Witch, 38
Sword’s Edge System, Free Rules, 62
Sword Noir, 27
The Kheufer Scrolls, 18

Other
Operation Nearscape, Free Product, 10
Relief Effort (Charity Product), 1

Total Sales to Date
Albenistan
Albenistan: Election Day (Modern Dispatch 113): 30
Khorforjan Gambit: 100
Qalashar Device: 113
Raid On Ashkashem: 154

Arcane Kingdoms
Arcane Kingdoms: 35
Gifts of the Elder Gods: 31
For Simple Coin: 54

Charity Products
Relief Effort: 55

Covert Forces
Canada’s Combined Security Reconnaissance Section: 91
Covert Forces: 100
Covert Forces Redux: 148
In Her Majesty’s Service: 129

Other
Cyber-state Avatar Toolkit: 35
Line Zero: 32
Operation Nearscape, Free Product, 274

Sword’s Edge System
Crossing the Millers, 66
Kiss My Axe, 89
Suffer the Witch, 38
Sword’s Edge System, Free Rules 850
Sword Noir 290
The Kheufer Scrolls, 111

Number for Modern Medieval, Roles & Classes, and Treasure Chest: Unlocked not included as these lines have been discontinued and their numbers will not change. Those numbers were included in December sales, if you are interested.