Monthly Sales for August and September 2012

Well, yes, August was kind of a crazy month here at the old Ronald household. There was the kitchen installation, the hardwood floors, the porcelain tile, and no monthly sales update for SEP. Now that my home reno work has slowed to a crawl (though not completely vanished) I’ve finally found time to do my monthly reporting.

Not that it is all that exciting. The numbers for the two months are not particularly stellar. What is pretty cool is that we are less than $40 away from profitability for Sword Noir. So, if all goes well, it will have taken me about 18 months to pay off the investment in Sword Noir. I expected to reach profitability in two years’ time. I figured that was being optimistic. This is pretty awesome.

I have also made 40% of my investment in Kiss My Axe back as of 30 Sep. Not bad. Now, for KMA, which I don’t think as the uniqueness of Sword Noir, I expect two to three years for profitability – nothing to cheer about but acceptable. If I get it done earlier, yea me! But I won’t hold my breath.

Also, since we’re talking biz, I’ve made the decision to move forward with Centurion: Legionaries of Rome, an RPG of military action. It’s likely going to be my most abstract game yet, with some tenuous links to the design of Sword Noir and Kiss My Axe (it has Qualities) but it is very different mechanically. I will be crowd-funding it, but it needs a lot more playtesting before I am ready to do that. If you are seriously interested in helping me playtest this version, please drop me a line (look to your right for Contact Us, or bug me at Twitter or Google Plus).

In the interim, I am still wondering if I should bother trying to crowdfund “Boltcutter” (action-thriller short story set in modern Africa) or another short story collection. I will likely do one, but if Centurion takes up a lot of time, “Boltcutter” will be falling by the wayside, at least for now.

Also, do you like the mock-up cover for Centurion that I expect to pretty much be the cover for Centurion. Done by none other than rockin’ Rob Wakefield (you may have heard the name). Suh. Weet.

An earlier post on Sword Noir with my two year prediction is found here.

You can find me on Twitter here.

You can find me on Google Plus here.

You can find Rob Wakefield on Google Plus here.

Total Sales for August 2012
Albenistan
Khorforjan Gambit, 1
Qalashar Device, 1
Raid On Ashkashem, 1

Arcane Kingdoms
Arcane Kingdoms, 1
For Simple Coin, 1
Gifts of the Elder Gods, 1

Covert Forces
Blood and Guts 2: In Her Majesty’s Service, 1
Covert Forces Redux, 1

Other
Operation Nearscape, Free Product, 4

Sword’s Edge System
Crossing the Millers, 1
Kiss My Axe, 1
Kheufer Scrolls, 1
Suffer the Witch, 1
Sword’s Edge System, Free Rules, 26
Sword Noir, 3

Total Sales for September 2012
Arcane Kingdoms
Gifts of the Elder Gods, 1

Covert Forces
Blood and Guts 2: In Her Majesty’s Service, 1
Covert Forces Redux, 2

Other
Operation Nearscape, Free Product, 9

Sword’s Edge System
Crossing the Millers, 4
Kiss My Axe, 4
Kheufer Scrolls, 4
Suffer the Witch, 2
Sword’s Edge System, Free Rules, 25
Sword Noir, 5

Total Sales to Date
Albenistan
Albenistan: Election Day (Modern Dispatch 113): 32
Khorforjan Gambit: 104
Qalashar Device: 117
Raid On Ashkashem: 158

Arcane Kingdoms
Arcane Kingdoms: 39
Gifts of the Elder Gods: 36
For Simple Coin: 57

Charity Products
Relief Effort: 55

Covert Forces
Canada’s Combined Security Reconnaissance Section: 100
Covert Forces: 100
Covert Forces Redux: 159
In Her Majesty’s Service: 135

Other
Cyber-state Avatar Toolkit: 36
Line Zero: 34
Operation Nearscape, Free Product, 312

Sword’s Edge System
Crossing the Millers, 96
Kiss My Axe, 135
Suffer the Witch, 73
Sword’s Edge System, Free Rules 1127
Sword Noir 345
The Kheufer Scrolls, 140

Rho Pi Gamma = SES Characters

A while back, the Rho Pi Gamma podcast did a review of the Sword’s Edge System. As part of that, co-host Liz mentioned her game using SES to reproduce a certain sci-fi/western intellectual property regarding a crew of a freighter post-civil war in which the captain often wears a brown coat.

You’re right, I haven’t named that IP. You also should be able to bloody well guess it using those clues.

Below are the characters Liz created using the SES. I greatly appreciate her digging them up and letting me post them here. I think she did a great job.

You can find the Rho Pi Gamma podcast here.

The episode with the SES review is here.

the Captain
Aspects
Concept: Soldier turned transport pilot (Good +2)
Background: Battle of Serenity Valley (Good +2)
Faculty: Gun fighter (Great +4)
Flaw: Bitter and Broken (Basic -2)

Traits
Physique: Good +2
Charisma: Good +2
Cunning: Average +0

Qualities:
Code of Honor (Good +2; Cunning)
Inspiring Leader (Good +2; Charisma)
Mal’s Pistol (Good +2, Physique)

Pivots: I will make the Alliance’s lives Hell; Gain an Advancement when you “stick it” to the Alliance.

The Captain’s Right Hand
Aspects
Concept: Loyal Second-in-Command (Great +4)
Background: Battle of Serenity Valley (Good +2)
Faculty: Level-headed (Great +4)
Flaw: Hard to get close to (Basic -2)

Traits
Physique: Good +2
Charisma: Good +2
Cunning: Good +2

Qualities:
Follow orders, but not always without question. (Good +2)

Pivots:
Make it happen; Get an Advancement whenever you take the Captain’s or the Pilot’s ridiculous plan and make it work
Done fooling around; Get an Advancement whenever you take matters into your hands and deal with a problem directly . . . very directly

The Pilot
Aspects
Concept: Transport Pilot (Great +4)
Background: Fired from a Fry-Cook Opportunity (Good +2)
Faculty: Flying Ace (Great +4)
Flaw: Coward (Basic -2)

Traits
Physique: Average (0)
Charisma: Average (0)
Cunning: Average (0)

Qualities:
I’m a Leaf on the Wind (Great +4, Physique)
Curse your sudden but inevitable betrayal! (Good +2, Charisma)
Capable Mechanic (Good +2, Cunning)

Pivots:
Daring Ace Pilot; Gain an Advancement whenever you perform an impossible stunt in a ship.
Hopelessly in Love; Gain an Advancement when you do something foolish for the Captain’s Right Hand.

The Thug
Aspects
Concept: Gruff Mercenary (Good +2)
Background: Hero of Canton (Good +2)
Faculty: “Public Relations” Expert (Great +4)
Flaw: Love of Money (Basic -2)

Traits
Physique: Great +4
Charisma: Average +0
Cunning: Average +0

Qualities:
“Vera” Callahain Full-bore Auto-Lock with custom trigger. (Great +4, Physique)
Not afraid of anything (Good +2, Charisma)

Pivots:
The Chain of Command; Get an Advancement whenever you successfully take command of the crew.

The Cute Mechanic
Aspects
Concept: Genius with machines (Great +4)
Background: Back-water home planet (Good +2)
Faculty: Mechanic (Great +4)
Flaw: Too Trusting (Basic -2)

Traits
Physique: Average +0
Charisma: Great +4
Cunning: Good +2

Qualities:
Machines talk to me (Good +2)

Pivots:
Out of the Fire; Get an Advancement whenever your mechanical aptitude saves the crew.
Love-lite; Get an Advancement whenever you unsuccessfully attempt at a blatant attempt to seduce the Doctor (not THAT Doctor).

The Doctor (not THAT Doctor)
Aspects
Concept: Brilliant Doctor (Great +4)
Background: All the best schools (Good +2)
Faculty: Medicine (Great +4)
Flaw: Not good at talking to people (Basic -2)

Traits
Physique: Average 0
Charisma: Good +2
Cunning: Great +4

Qualities:
Criminal Mastermind (Good +2)

Pivots:
Get away from her! ; Get an Advancement whenever you put yourself and/or the crew at risk to protect the Deranged Sister.

The Deranged Sister
Aspects
Concept: Unwitting Government Experiment (Great +4)
Background: All the best schools (Good +2)
Faculty: Super Genius (Good +2)
Flaw: Mentally Damaged (Basic -2)

Traits
Physique: Average 0
Charisma: Good +2
Cunning: (+6)

Qualities:
Government turned me in to a psychic (Good +2)
Martial arts super weapon (Good +2)

Weakness: Eh-Tah-Koo-Nos-Meh (Puts River to sleep when someone speaks it; -2)

Pivots:
My turn; Get an Advancement whenever you rescue the Doctor and/or the crew from danger

The Companion
Aspects
Concept: Guild Companion (Good +2)
Background: Companion Training (Good +2)
Faculty: Feminine Wiles (Good +2)
Flaw: Feelings for the Captain (Basic -2)

Traits
Physique: Average 0
Charisma: Great +4
Cunning: Good +2

Qualities:
Position brings great respect to the crew. (Good +2)
Swordsmanship Training (Good +2)
Graceful and Poised (Good +2)

Pivots:
Another way; Get an Advancement whenever you use guile, deception or diplomacy to extricate the Captain and/or the crew out of a problem that looked to be heading for violence.
Painful yearning; Get an Advancement whenever you ignore your own needs or desires in order to help the Captain in the vain hope that this time the two of you might actually declare your feelings

The Shepherd
Aspects
Concept: Shepherd on a mission (Great, +4)
Background: Violent and Shady past (Great, +4)
Faculty: Sound council (Good, +2)
Flaw: Not allowed to kill (Basic, -2)

Traits
Physique: Average (+0)
Charisma: Good (+2)
Cunning: Great (+4)

Qualities: Uphold my oaths (Good +2, linked to Charisma)

Pivots
On a mission from God; Gain an Advancement when spreading the word to those who need it.