Nefertiti Overdrive won’t be going to Kickstarter until mid-March, so this may change in that time – heck, it’s changed since I started my trip – but here’s what I plan for the book.
Right now, I’m calling it the Overdrive system. There’s some kind of software linked to CRPGs called Overdrive, so I’d prefer to find a different title. The system isn’t specific to Nefertiti Overdrive, but is a general one that is used by Nefertiti Overdrive.
Nefertiti Overdrive Version
This would be the Overdrive system as adapted for Nefertiti Overdrive. This would really be about outlining the attributes and advancement. This section would be based on the pre-generated characters.
These seven characters will be presented as four core characters, two other characters, and one extra character. The four core are the Princess, the Etruscan, the Spartan, and the Amazon. The other characters are the Monk and the Serpent, with the General as an extra. The characters are divided this way as the characters are interconnected, and dividing them up allows them to be designed in such a way as to cut down on irrelevancies or errors – like listing a character as an important driver, but that character isn’t actually in the game.
The pre-generated characters have genders assigned, and these alternative characters provide the same type of characters inhabiting the same niches, but with opposite genders. Some people aren’t happy playing a different gender, but might still want to play the Etruscan. These seven characters allow that.
Presently, this is a short adventure that can be completed in one game session. I am strongly inclined to provide two adventures – the intro and the follow-up – which would consist of two play sessions. This is just to get the players warmed up, because . . .
The plan is that the game can then go off in any number of directions. I have some thoughts of likely routes campaigns in mythic wuxia Egypt during the Assyrian occupation might take.
The Scenario Generator System
This is a system to design campaigns on the fly. Basically, the players provide a bunch of elements, including the Qualities that provide dice for task resolution, and while they are making their characters – or between sessions – the GM figures out how this elements fit together into a game. The system is set up to make this generation a kind of game on its own.
So that is the plan for the Nefertiti Overdrive book. I’ve discussed including the soon to be renamed Ocean Earth setting as part of Nefertiti Overdrive, but I think that would be better served as a stretch goal or even as a follow-on. Things may change, but we shall see.
The Kickstarter for Nefertiti Overdrive will be happening in March, 2014. Start stuffing your piggybank in preparation.