Well, it’s actually not. . . personal that is.
The second adventure will follow on narratively from the first, however explanations on how it can be run independently or first will be included.The first adventure deals with finding Neitiqret, the Princess’ missing niece and heir as God’s Hand. The second adventure involves recovering the Icon of Amun, which is one of the Icons of the Gods. The Icons protect the House of Kashta and bring prosperity to Kemet. Not even one can be left behind, or the house could face tragic consequences, worse even than losing the throne of Kemet.
Both adventures will include chances for each of the core four characters to shine, with possible spotlight moments for the other two characters and even the extra one. Mention will be made of how certain characters could positively influence certain scenes to help the GM. It’s sometimes hard, with all the other demands on a GM, to remember that some players need a push to take that spotlight for their characters.
And some players just want to stay in the background, which is fine. No specific character is required to move any of the scenes forward.